Someone posted this on Facebook days if not weeks ago and I finally just got around to watching and I loved it. I think the discussion on fear of failure and lack of success nicely mirrors the world of game inventing: what if no one picks up the games I’m inventing? what if the first game I ever licensed is my biggest success? Here’s what Elizabeth Gilbert, author of Eat, Pray, Love had to say about creativity:
Can I say how much I’d LOVE a house elf?
Seriously though, inventors are judged by what they create just as authors and artists are. Sometimes it’s nice to have a “daemon,” “genius” or “divine entity” to protect me from the criticism of my bad/lame ideas. I can just blame it on them and say “IT MADE me do it!” Oddly enough, at times I really do feel that way. Ideas (good ones and bad ones) come to me and I just can’t get them out of my head until I’ve made them; so essentially I have a little “genius/daemon thing” nagging me. And that that may make you question my mental health, but I assure you, I’m harmless….and so is my “daemon.”