<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Game Aisle: Game Reviews &#187; Word Games</title>
	<atom:link href="http://www.thegameaisle.com/tag/word-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thegameaisle.com</link>
	<description>Board, Card and Dice Game Reviews</description>
	<lastBuildDate>Thu, 22 Jul 2010 15:07:25 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Balderdash: Big bangs are out, but this game is still &#8220;in&#8221;</title>
		<link>http://www.thegameaisle.com/balderdash/</link>
		<comments>http://www.thegameaisle.com/balderdash/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 19:48:27 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Mattel]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1221</guid>
		<description><![CDATA[I somewhat feel that it’s a copout to review a game that’s been on store shelves (mostly mass market shelves too) since 1984 BUT recently, I’ve realized that just because it’s been out that long doesn’t mean that people have actually played it.  Like, I found out that three of my favorite game test monkeys have never played Balderdash.  Jeez!  They’re all shy of 30 (which means that the game has been out since BEFORE they started reading!) and they like and play games regularly, so how did they miss ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/05/balderdash.jpg"><img class="size-full wp-image-1224 alignleft" title="balderdash" src="http://www.thegameaisle.com/wp-content/uploads//2010/05/balderdash.jpg" alt="balderdash" width="312" height="313" /></a>I somewhat feel that it’s a copout to review a game that’s been on store shelves (mostly mass market shelves too) since 1984 BUT recently, I’ve realized that just because it’s been out that long doesn’t mean that people have actually played it.  Like, I found out that three of my favorite game test monkeys have never played <em>Balderdash</em>.  Jeez!  They’re all shy of 30 (which means that the game has been out since BEFORE they started reading!) and they like and play games regularly, so how did they miss this one?!  So here it is, a review of <em>Balderdash</em> for the rest of you who have overlooked the purple box that’s been hanging around the game aisle since it was cool to have crimped hair and big bangs.</p>
<p><em>Balderdash</em> is based on a parlor game called “The Dictionary Game” or “Fictionary” which was around long before big bangs, even bell-bottoms.  The premise is simple, choose a word from the dictionary that isn’t in anyone’s vocabulary and ask everyone to make up a definition.  Then one person reads all of the made up definitions as well as the real one.  Players then guess which one they think is the real definition.  In <em>Balderdash</em>, if someone votes for your made-up answer, you get a point.  If you guess the correct definition you get two points.  Three points are awarded to the reader if no one guesses the real answer OR to a player if their made up definition is really close to the real definition, but with words like “<em>sniggle</em>” (to catch eels by throwing bait into their hiding places) and “<em>fackeltanz</em>” (a torchlight parade), that never really happens.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/05/Beyond-Balderdash.jpg"><img class="size-medium wp-image-1226 alignright" title="Beyond-Balderdash" src="http://www.thegameaisle.com/wp-content/uploads//2010/05/Beyond-Balderdash-300x244.jpg" alt="Beyond-Balderdash" width="270" height="220" /></a>In the past couple decades, <em>Balderdash</em> has been with multiple companies including Parker Brothers and Mattel, who currently has the license.  Over that time Balderdash went from being just words, to having an expansion called <em>“Beyond Bladerdash”</em> that included people’s names, movie titles, funny laws and initials/acronyms in addition to the weird words.  This apparently was a success, because the current game of Balderdash includes all the fun bits from<em> “Beyond Bladerdash.”</em> Personally, I’m glad because the initials/acronyms are my favorites.  And just FYI, <em>N.P.P.A</em>. does not stand for “Nudist Petunia Planters Alliance” it actually is the “National Pickle Packers Association” but both of them make me laugh!</p>
<p>Anyway, if you haven’t played <em>Balderdash</em> find someone who has it and force them to host a game night.  It’s best to play with 4 or more people and it does make you think – I’d almost say “be creative” &#8212; but don’t let this scare you, some of the stupidest answers are the funniest.  There was one about a tabby cat alliance that caused tears there was so much laughing last time I played.</p>
<p><strong><em>Balderdash </em></strong><strong>Stats:</strong><br />
~$25 at Amazon, Target, Toys&#8221;R&#8221;Us, and many more<br />
4 to 6 (it says 2 or more, but it’s not great unless you have 4 and you can add more movers to play with 8.)<br />
30-45 Minutes or more (but you can easily shorten the game &#8211; pick a new &#8220;finish&#8221; on the board)<br />
Ages 12 and up</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/balderdash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Word on the Street: &#8220;Tug of Words Rocks!&#8221;</title>
		<link>http://www.thegameaisle.com/word-on-the-street/</link>
		<comments>http://www.thegameaisle.com/word-on-the-street/#comments</comments>
		<pubDate>Wed, 05 May 2010 02:38:36 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Out of the Box]]></category>
		<category><![CDATA[Tile Games]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1105</guid>
		<description><![CDATA[
This review of Word on the Street is SERIOUSLY over due and it’s all because one of my favorite playtesters doesn’t like the game.  Why?  Because I always annihilate him when the two of us play.  Heh heh heh.  Seriously though, Word on the Street is a great game for word game geeks.  In fact, it just won a Mensa award this year!  (congrats!)

The game is essentially a “tug of war” with letters.  There are 17 consonant tiles placed in a line down the center of the board, which is the “median” of ...]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: center; padding: 0px;"><a href="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street.jpg"><img class="aligncenter size-full wp-image-1107" title="Word-on-the-street" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street.jpg" alt="Word-on-the-street" width="400" height="285" /></a></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">This review of <em>Word on the Street</em> is <strong>SERIOUSLY</strong> over due and it’s all because one of my favorite playtesters doesn’t like the game.  Why?  Because I always annihilate him when the two of us play.  Heh heh heh.  Seriously though, <em>Word on the Street</em> is a great game for word game geeks.  In fact, it just won a Mensa award this year!  (congrats!)</p>
<p><img class="alignleft size-medium wp-image-1108" title="word-on-the-street-prototype" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/word-on-the-street-prototype-175x300.jpg" alt="word-on-the-street-prototype" width="158" height="270" /></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">The game is essentially a “tug of war” with letters.  There are 17 consonant tiles placed in a line down the center of the board, which is the “median” of the street.  On a turn you flip a category card and have 30 seconds to think of a word within that category that includes consonant tiles still on the board.  (Vowels are freebies)  For each letter in your word, you move that consonant tile one space closer to your “curb.”  Once a tile is moved off the board it’s yours to keep.  The first team to collect eight tiles wins the game.  It’s really an easy concept to grasp after playing one round.  I even helped the wonderful folks at Out of the Box demo the game to a buyer during Toy Fair.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">Also at Toy Fair got to have dinner with a bunch of brilliant inventors, including the inventor of <em>Word on the Stree</em><em>t</em>, Jack Degnan.  He was nice enough to send me a photo of his prototype (always cool to see) and tell me how he came up with the game.  In his own words…</p>
<blockquote style="margin-top: 10px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; padding-top: 10px; padding-right: 10px; padding-bottom: 0px; padding-left: 10px; border-bottom-color: initial; border-top-color: initial; border-top-width: 1px; border-top-style: solid; border-bottom-width: 1px; border-bottom-style: solid; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: #eae9df; font: normal normal normal 1em/normal Arial; line-height: 1.5em; background-position: initial initial;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><em>Word on the Street</em> was a game idea I had about five years ago.  The original thought was for this to be a card game.  Players would turn over a category and try to use the letter-cards in their hand to try to spell a word that fit the category. It was a little tough and not quite as fun as I thought it would be…but I knew the concept had some potential.  About three years later I pulled it off the shelf and decided to make a board game out of it. The first version was pushing letters toward a finish line and then the idea of tug-of-war ACROSS the board rather than DOWN the board came to me. I wanted to call it <em>Tug-of-Words</em>, but the name was taken so I came up with the street idea. The rest is history.</p>
</blockquote>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">In truth Jack’s just moonlighting as game inventor, his <em>real</em> job is working at a clinic for HIV research in San Diego.  So success couldn’t have come to a nicer guy.  And to sweeten the deal, this year Out of the Box has introduced a Junior version of the game.  It is a little bit smaller and includes vowels too.   I was a little worried about this at first — what happens when someone captures the E and the A?!  But it wasn’t really an issue (except when some snot played “FREEZER” – and this time it wasn’t me.)</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><em><strong><a href="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street-jr.jpg"><img class="alignright size-medium wp-image-1109" title="Word-on-the-street-jr" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street-jr-300x195.jpg" alt="Word-on-the-street-jr" width="240" height="156" /></a>Word on the Street</strong></em><strong> Stats:</strong><br style="padding: 0px; margin: 0px;" />~$25 at Amazon.com, Barnes &amp; Noble and Borders<br style="padding: 0px; margin: 0px;" />2-10 Players<br style="padding: 0px; margin: 0px;" />20-30 Minutes<br style="padding: 0px; margin: 0px;" />Ages 12 and up</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><strong><em>Word on the Street JUNIOR</em> Stats:</strong><br style="padding: 0px; margin: 0px;" />~$20 at Amazon.com and Barnes &amp; Noble<br style="padding: 0px; margin: 0px;" />2-8 Players<br style="padding: 0px; margin: 0px;" />20-30 Minutes (we omitted the use of the timer for this version game – too much pressure on the young ones)<br style="padding: 0px; margin: 0px;" />Ages 8 and up</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/word-on-the-street/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TriBond is Turning Twenty!!</title>
		<link>http://www.thegameaisle.com/tribond/</link>
		<comments>http://www.thegameaisle.com/tribond/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 23:19:53 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Puzzler]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=744</guid>
		<description><![CDATA[
When you have a hallway full of games there are often ones that you know you like but they just never get pulled out and played.  I really have no idea why this happens but I think it’s like certain movies.  You love them but you need to be in the right mood to watch them.  And then when you finally are in that mood you’re like I LOVE THIS MOVIE!  Well, that recently happened with TriBond.  We played a little bit at the bar during the Toy and Game ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond.jpg"><img class="size-full wp-image-745 alignnone" title="TriBond" src="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond.jpg" alt="TriBond" width="220" height="220" /></a></p>
<p style="text-align: left;">When you have a hallway full of games there are often ones that you know you like but they just never get pulled out and played.  I really have no idea why this happens but I think it’s like certain movies.  You love them but you need to be in the right mood to watch them.  And then when you finally are in that mood you’re like I LOVE THIS MOVIE!  Well, that recently happened with <em>TriBond</em>.  We played a little bit at the bar during the Toy and Game Inventor’s Expo (TAGIE) and it put me in the mood to pull out the <em>TriBond</em> box and make an evening of it.  Who doesn’t like trying to find out how three items or images are related? It’s a great mental workout.</p>
<p style="text-align: left;"><em><a href="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond-Knuckleheads.jpg"><img class="size-full wp-image-747 alignleft" title="L to R: Dave Yearick, Tim Walsh, Ed Muccini" src="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond-Knuckleheads.jpg" alt="L to R: Dave, Tim, Ed" width="239" height="199" /></a></em></p>
<p><em>TriBond has</em> been out for quite a while; in fact it was invented by college buddies Dave Yearick, Ed Muccini and Tim Walsh (inventor of BLURT!) more than two decades ago.  In 1983 they decided to invent a game after they saw the success of <em>Trivial Pursuit</em>, but it wasn’t until 1989 that Ed came up with the idea of a “Threezer” riddle.  Could they make a game based on the question “what do these three have in common?”  They could and they would.  Within weeks they created a prototype, named it <em>TriBond</em> and started a company called Big Fun a Go Go, Inc.</p>
<p style="text-align: left;">Now I wish I could say that it was an easy ride to success from there, but it rarely is for people starting up in the game industry.  For <em>TriBond</em> to become a success took a bit of time and a ton of effort.  In 1990, after publishing 48 copies of <em>TriBond</em> Dave, Ed and Tim showed it at New York Toy Fair and by the end of the show they had only sold 30 games.  Obviously, not the success they were looking for.  Stunned that their AMAZING game got so few orders they knew they had to do something to promote it.  So they entered <em>TriBond</em> into every game competition they could find and lo and behold – it won some of them!  Mensa chose it as “One of the top three new board games for 1990” and “One of the top five best new mind games for 1990.”  Slowly they got new orders, reorders and a couple more awards but they still weren’t making any money – in fact they were deeply in debt to a bunch of investors including Ed’s dad.  But in 1992 everything changed.  They got Patch to license the product and Tim joined the company as their Marketing Director to help them promote the game.  By 1993, you could find <em>TriBond</em> in mass-market stores everywhere and they sold almost 150,000 games before December 1 &#8212; a huge increase from less than 15,000 the year before.  Since then, <em>TriBond</em> has been translated into 9 languages, sold in 14 countries and in 2000 it was inducted into the <em>Games Magazine</em> Hall of Fame.</p>
<p style="text-align: left;">Fast forward to 2010, which is right around the corner.  <em>TriBond</em> will be celebrating its 20th anniversary.  Very impressive and congrats to Dave, Ed and Tim!</p>
<p style="text-align: left;"><em>TriBond</em> is great for large groups and can be played in teams.  I also like snagging the box of questions and taking it with me on long car rides and we play until our brains hurt!</p>
<p style="text-align: left;"><strong><em>TriBond</em> Stats:</strong><br />
~$25 and up at Amazon.com<br />
2 or More Players (large groups play in teams)<br />
45-60 Minutes (I know this is a LONG game for me to be recommending but you can always figure out ways to shorten the game or just play with the cards – still fun!)<br />
Ages 12 and up</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/tribond/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Boggle Finally Gets a Smart Redesign!</title>
		<link>http://www.thegameaisle.com/boggle/</link>
		<comments>http://www.thegameaisle.com/boggle/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 16:15:24 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $15]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=636</guid>
		<description><![CDATA[I like word games, but only specific word games.  You will probably never see me review Scrabble on this site because I think it takes far too long to play and I find waiting for slower players to take their turn agonizing.  I also refuse to memorize the Scrabble dictionary, which I feel that you need to do to gain a solid win against the stronger players.  Boggle, however, I love.  It’s “the 3-minute word search game” that everybody plays at the same time.  And for those of you who ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads/2009/11/oldboggle.jpg"><img class="alignleft size-medium wp-image-639" title="oldboggle" src="http://www.thegameaisle.com/wp-content/uploads/2009/11/oldboggle-300x194.jpg" alt="oldboggle" width="270" height="175" /></a>I like word games, but only specific word games.  You will probably never see me review <em>Scrabble</em> on this site because I think it takes far too long to play and I find waiting for slower players to take their turn agonizing.  I also refuse to memorize the <em>Scrabble</em> dictionary, which I feel that you need to do to gain a solid win against the stronger players.  <em>Boggle</em>, however, I love.  It’s “the 3-minute word search game” that everybody plays at the same time.  And for those of you who aren’t fortunate enough to be familiar with it, the game is comprised of 16 lettered dice and the words you find must be made up of letters on adjacent dice without repeating.  It’s stupidly simple.  In 3 minutes everyone writes down as many words as they can find with 3 or more letters. <a href="http://www.thegameaisle.com/wp-content/uploads/2009/11/newerBoggle.jpg"><img class="alignright size-full wp-image-640" title="newerBoggle" src="http://www.thegameaisle.com/wp-content/uploads/2009/11/newerBoggle.jpg" alt="newerBoggle" width="196" height="196" /></a>(Although we play 4 letters or more to make it a bit more challenging.)  Then you get points based on how many letters each of your unique words have.</p>
<p>You don’t really need to have a huge vocabulary to win – you just need to be quick.  You get 1 point for 3-4 letter words and more for longer words.  So if you come up with zillion 3-letter words, you can beat the person who found only a couple of crazy long ones.  And I must admit, my favorite part (besides winning) is when you get to the end of the round it’s really satisfying to see how many great words you have that no one else found.</p>
<p>I like <em>Boggle</em> so much that in the past I’ve been known to have paper, pencils and a mini dictionary crammed into the <em>Boggle</em> box so I could take it with me on trips.  But the bad thing was, the old <em>Boggle</em> game was designed so if you put the clear plastic cover on top of the dice tray, it wouldn’t fit in the box.  Annoying right?  Then Hasbro fixed that problem by giving the lid a new odd shape, but the dice didn’t shake as well in that one (and it felt kind of cheap) so I didn’t even bother purchasing it.  Well now they’ve completely redesigned the dice holder and it’s a very cool travel-friendly solution.  You twist it to shake the dice, then twist back to lock them in place.  <a href="http://www.thegameaisle.com/wp-content/uploads/2009/11/Boggle-twist.jpg"><img class="alignleft size-full wp-image-648" title="Boggle-twist" src="http://www.thegameaisle.com/wp-content/uploads/2009/11/Boggle-twist.jpg" alt="Boggle-twist" width="215" height="215" /></a>So now, with the absence of a removable lid, you don’t have to worry about losing one of the dice.  And then to make it an all-in-one game, it’s got a timer built in.  Now all you have to do is hunt down some pencils and paper and you’re ready to roll!</p>
<p><em>Boggle</em>’s been around since 1972 although it failed and was relaunched in 1976 after some revisions – including the addition of a shaker.  It was invented by Alan Turoff and as a fun bit of trivia the longest words that can be made are 17 letters long because the Q and U are on the same tile.  They are: inconsequentially, quadricentennials, and sesquicentennials.  Personally, I’ve never been able to get any of them.</p>
<p><strong><em>Boggle</em> Stats:</strong><br />
~ $15 at Wal-Mart, Target, Toys &#8216;R Us and pretty much everywhere that sells games<br />
2 or More Players<br />
~5 Minutes per round (including scoring) so it&#8217;s up to you<br />
Ages 8 and up</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/boggle/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Banangrams: These bananas are very &#8216;GREEN&#8217;</title>
		<link>http://www.thegameaisle.com/banangrams/</link>
		<comments>http://www.thegameaisle.com/banangrams/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 18:13:24 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Speed Game]]></category>
		<category><![CDATA[Tile Games]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $10]]></category>
		<category><![CDATA[Under $15]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=578</guid>
		<description><![CDATA[
Earlier this month I was at Richard Gottlieb’s “Future of the Industry” conference and someone brought up the issue of packaging.  Given that “green” is a trend; the absence of throwaway packaging is definitely an a-peel-ing part of Bananagrams.  (Couldn’t resist a good pun!)  While this game feels familiar to other crossword games like Pick Two, we all agreed that the adorable zippered banana sack and the hanging merchandiser helped make this item a standout.
The game itself?  I think it’s great!  (FYI &#8211; I really like quick word games.)  The ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads/2009/10/bananagrams-lg.jpg"><img class="size-medium wp-image-582 alignright" title="bananagrams-lg" src="http://www.thegameaisle.com/wp-content/uploads/2009/10/bananagrams-lg-300x199.jpg" alt="bananagrams-lg" width="300" height="199" /></a></p>
<p style="text-align: left;">Earlier this month I was at Richard Gottlieb’s “Future of the Industry” conference and someone brought up the issue of packaging.  Given that “green” is a trend; the absence of throwaway packaging is definitely an a-peel-ing part of <em>Bananagrams</em>.  (Couldn’t resist a good pun!)  While this game feels familiar to other crossword games like <em>Pick Two</em>, we all agreed that the adorable zippered banana sack and the hanging merchandiser helped make this item a standout.</p>
<p style="text-align: left;">The game itself?  I think it’s great!  (FYI &#8211; I really like quick word games.)  The only real negative is that it’s not heavy on the player interaction because you’re working on your own mini-crossword while everyone else is working on theirs.  The other players essentially set the pace of the game.  When they need a new piece, you have to draw one too.  If you need a piece, they select one as well and this continues until all the pieces are gone.</p>
<p style="text-align: left;"><a href="http://www.thegameaisle.com/wp-content/uploads/2009/10/bananagram_stand.jpg"><img class="size-full wp-image-581 alignright" title="bananagram_stand" src="http://www.thegameaisle.com/wp-content/uploads/2009/10/bananagram_stand.jpg" alt="bananagram_stand" width="126" height="200" /></a>Keeping up is key in this game.  You also need to be flexible; quickly morphing your words to include an unfortunate letter tile is essential.  It’s not easy to squeeze an X or Z into an existing crossword but the faster you can, the less likely you will fall behind.  It’s also advantageous to have a couple open spots to create quick short words like “it” and “am” towards the end of the game.</p>
<p style="text-align: left;"><em>Bananagrams</em> was first introduced at London Toy Fair in 2006 and has swiftly become a big success.  It’s hard to ignore their booth at toy shows because it is filled with tons of fabric bananas so you just have to stop to find out what’s going on!  And apparently the deluge of bananas has worked because <em>Bananagrams</em> is now stocked in Target, Barnes and Noble and a wide variety of retailers.  So maybe the next time you stop at the store you’ll pick up some bananas – from the game aisle.</p>
<p style="text-align: left;"><strong><em>Bananagrams</em> Stats: </strong><br />
~$15 at Target, Barnes &amp; Noble, Amazon.com, local Mom &amp; Pop stores<br />
2- Players<br />
2-5 Minutes<br />
Ages 5 and up</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/banangrams/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Perks, Part 2: BLURT!</title>
		<link>http://www.thegameaisle.com/blurt/</link>
		<comments>http://www.thegameaisle.com/blurt/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 19:51:01 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Educational Insights]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=102</guid>
		<description><![CDATA[Another free game that landed on my doorstep this spring was a relaunch from the toy/game industry guru, Tim Walsh.  Knowing my affinity for games, Tim sent me a copy of his game BLURT! which arrived just in time for one of my many game nights.  This particular game night was a little different since I had invited a lot of newbies and instead of making the selections myself I let the group choose.  From a table stacked with fifty of my favorite games guests chose a nice mix of ...]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-121 alignleft" title="Blurt Review" src="http://www.thegameaisle.com/wp-content/uploads/2009/07/2917-Blurt-box.jpg" alt="2917-Blurt-box" width="324" height="358" />Another free game that landed on my doorstep this spring was a relaunch from the toy/game industry guru, Tim Walsh.  Knowing my affinity for games, Tim sent me a copy of his game BLURT! which arrived just in time for one of my many game nights.  This particular game night was a little different since I had invited a lot of newbies and instead of making the selections myself I let the group choose.  From a table stacked with fifty of my favorite games guests chose a nice mix of the classics and somewhat-unknowns like BLURT!   While one party-goer did express concern for the children pictured on the back of the box, I assured them that Tim said it was a entertaining game for all ages, so a group of rowdy 20-30 somethings fit the bill.</p>
<p>One thing that is absolutely essential for a successful game-night offering is easy to communicate directions and it took about a minute to explain how to play BLURT! before we dove in.  The premise is so easy – in fact, it almost seems too easy.  A player reads a definition and the first person to guess the word moves forward a certain number of spaces.  Well, even with quick definitions like “a person living in total solitude by choice” there was a flood of answers – right and wrong – all within a half second of each other.  (The correct answer is “hermit.”)   The quick, all-play nature of the game really went over well and I can only imagine it plays just as nicely with a group of kids and teens.  BLURT! includes directions for a more advanced play but also words for junior players ages 7-9.</p>
<p>Getting back to the inventor for a minute, Tim has been in the game industry for almost twenty years and you may know one of his previous hits, TriBond (love this puzzle game; it provides hours of good brain food.)  And a new Will Shortz edition of TriBond is out this fall.  He also is the author of <em>Timeless Toys</em> and <em>WHAM-O Super·Book</em>, which was released last year.  I’m looking forward to Tim’s upcoming documentary about the inventors and legends that made the toy industry what it is today.  It should provide a nice window into the very secretive “inventor community.”  And then of course, BLURT!  This is the 15th anniversary of the game that, funny enough, he invented with his girlfriend (now wife), a children’s dictionary and a classroom full of third graders.  Just goes to prove, you never know when great ideas will roll your way.</p>
<p><strong>BLURT!</strong> stats:</p>
<ul>
<li>~$20-25 at Barnes and Noble and Amazon.com</li>
<li>3-12 players (really, the more the merrier)</li>
<li>~15-20 min. (depending on the number of players)</li>
<li>Ages 7 and up</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/blurt/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Perks, Part 1: Last Word</title>
		<link>http://www.thegameaisle.com/last-word/</link>
		<comments>http://www.thegameaisle.com/last-word/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 19:50:11 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Buffalo Games]]></category>
		<category><![CDATA[Last Word]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=98</guid>
		<description><![CDATA[
You know what’s great about being in the game industry?  Free games.
Of course, there are a zillion other reasons I could have given but free games are definitely a perk.  As with anything free you’re stuck with what you get and sometimes I get games I already have but more often it’s a game I don’t own so it requires some further investigation.
Recently, I got really lucky and a couple of free games came my way (this will be a 2 part entry).  One was a fun party game from ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-medium wp-image-99" title="Last Word Game" src="http://www.thegameaisle.com/wp-content/uploads/2009/07/last-word-300x199.gif" alt="last-word" width="300" height="199" /></p>
<p>You know what’s great about being in the game industry?  Free games.</p>
<p>Of course, there are a zillion other reasons I could have given but free games are definitely a perk.  As with anything free you’re stuck with what you get and sometimes I get games I already have but more often it’s a game I don’t own so it requires some further investigation.</p>
<p>Recently, I got really lucky and a couple of free games came my way (this will be a 2 part entry).  One was a fun party game from Buffalo Games called Last Word, which is a free-for-all category game.  You get a letter and a category, like “Cartoon Characters,” and you and your opponents yell out answers that start with the given letter &#8212; “Spiderman” “Sideshow Bob”  “Stimpy” “Samurai Jack” &#8212; until the timer buzzes and the last player to say something wins the round.  What makes it really exciting is the timer is random so not only do you have to come up with a lot of answers, you also have to be strategic about WHEN you yell them out.  You don’t want to run out of cartoon characters too early but if you wait to long, you’re outta luck!  Simple, great game that I enjoy playing with a group.  And a great game to play with a variety of ages.</p>
<p><strong>Last Word</strong> stats:</p>
<ul>
<li>~$20 at Target, Barnes and Noble, online retailers</li>
<li>2-8 players (but I say at least 3 players to make it fun, 4+ for best outcome)</li>
<li>~30 minutes</li>
<li>Ages 10 and up</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/last-word/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apples Gets an A+</title>
		<link>http://www.thegameaisle.com/apples-to-apples/</link>
		<comments>http://www.thegameaisle.com/apples-to-apples/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 15:37:39 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Mattel]]></category>
		<category><![CDATA[Out of the Box]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=44</guid>
		<description><![CDATA[
Typically, all it takes to get a game lover interested in a new game is a glowing review from another game junkie – that’s it, they’re sold!  Earlier this year, I raved about Apples to Apples to my sister so she bought a copy and when it came time for her to buy a gift for my party game-loving aunt, she bought her a copy too.  Normally, I would expect excitement since this game was coming to her so highly recommended, but she didn’t seem excited.  Now, maybe it was ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p><img class="size-medium wp-image-274 alignright" title="Apples to Apples" src="http://www.thegameaisle.com/wp-content/uploads/2009/07/apples-300x226.jpg" alt="apples" width="300" height="226" />Typically, all it takes to get a game lover interested in a new game is a glowing review from another game junkie – that’s it, they’re sold!  Earlier this year, I raved about Apples to Apples to my sister so she bought a copy and when it came time for her to buy a gift for my party game-loving aunt, she bought her a copy too.  Normally, I would expect excitement since this game was coming to her so highly recommended, but she didn’t seem excited.  Now, maybe it was the young sounding name or the bright red box that she didn’t immediately embrace, but we assured her it was a great game and awaited her review.</p>
<p>I love games and recommend a lot of games to friends and family, but it’s not like I’ve never met a game I didn’t like.  Sadly, I’ve come across far too many that I found painfully dull.  I give a pretty fair shake to any game that crosses my path; ones with weird names, dry themes, strange artwork – it’s all out there, but it’s the essence of the game that counts.  I have to WANT to play it – and once I’ve finished, I have to want to play it again.  And in that area, Apples to Apples gets very high marks.</p>
<p>So a couple months after Apples to Apples traveled from the Chicago birthday party back to my aunt’s home in Madison, I received a glowing review of the game in my inbox.  While I wondered why it had taken so long for her to play it, it was apparent it had immediately gained an important position on her game shelf.</p>
<p>For an adult with a circle of friends who love party games, I was astonished to hear that no one in the group had ever played it before.  For just about $25, it really is a party in a box – and a heavy box at that since the game is made up of pounds and pounds of cards.  Most of the cards are random words ranging from “Sunday Drivers” to “Angry Hornets” to “Televangelists” to “Loan Sharks” but a smaller number of cards are adjectives like “Industrious” and “Explosive.”</p>
<p>The game is simple: one player reads an adjective card like “Cuddly” and then players toss a word card from their hand that best fits the description into a pile.  Cards like “Napoleon Bonaparte,” “Meat Cleavers,” “Leeches” and “Firefighters” will be lobbed into the pile and then it’s up to the adjective reader to determine which card best fits the round’s adjective.  Personally, I don’t find meat cleavers cuddly at all, I wouldn’t want to cuddle with the diminutive military leader Napoleon Bonaparte and while leeches do cuddle up to you, my vote is still for firefighters since I’m dating one.</p>
<p>Part of the humor comes from the limited number of cards in your hand.  Because you’re only allowed five word cards at a time, you may have to decide whether to play “James Bond,” “Root Beer Floats” or “Stonehenge” for the adjective card “Legendary.”  Overall, it ends up being a hilarious mish mash of very literal to extremely funny interpretations of the adjective.  In the end, the winner is the player who has their word cards chosen the most times.</p>
<p>Forget strategy, calculating odds or an enormous lexicon, this game is easy for anyone to play – even those “non-game” friends.   And believe it or not, this game has been on the market long enough to sell over a million copies and proving that great games never die, Mattel just purchased it from the company that made it what it is today, Out of the Box games.  So this gem of a game will be on all mass market shelves for hopefully years to come, but definitely through this next holiday season.</p>
<p>And for all of you who want to know what took my aunt so long to play it – I asked – she said she was terrified by the number of cards.  Apparently, there was a bit of mental scarring after a five hour Trivial Pursuit marathon she experience just before she received the game.  Just goes to show you should never judge a game by its piece count!</p>
<p><strong>Apples to Apples</strong> stats:</p>
<ul>
<li>~$25 at any major retailer</li>
<li>4-10 players</li>
<li>~20-35 min. (depending on the number of players)</li>
<li>Ages 12 and up (I say some smart 10 year olds can play too)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/apples-to-apples/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
