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	<title>The Game Aisle: Game Reviews &#187; Word Games</title>
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	<description>Board, Card and Dice Game Reviews</description>
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		<title>Interview with Alice Langholt: the Content Writer for Flippin&#8217; Out</title>
		<link>http://www.thegameaisle.com/interview-alice-langholt/</link>
		<comments>http://www.thegameaisle.com/interview-alice-langholt/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 14:08:05 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Endless Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=3353</guid>
		<description><![CDATA[
Just as there are people who are surprised to hear that there are professional game inventors, there are also people who are surprised to hear that there are professional game content writers.  And while, I know lots of inventors are also content writers (me, for example), I thought it would be fun to talk to someone who started their career in the industry as a content writer so I did a quick interview with Alice Langholt.  But before I get to the interview, I’m going to quickly explain the game ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2011/09/Flippin-Out-Box.jpg"><img class="size-medium wp-image-3368 alignright" style="margin-left: 5px; margin-right: 5px; border-width: 5px; border-color: white; border-style: solid;" title="Flippin Out Box" src="http://www.thegameaisle.com/wp-content/uploads//2011/09/Flippin-Out-Box-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>Just as there are people who are surprised to hear that there are professional game inventors, there are also people who are surprised to hear that there are professional game <em>content writers</em>.  And while, I know lots of inventors are also content writers (me, for example), I thought it would be fun to talk to someone who started their career in the industry as a content writer so I did a quick interview with Alice Langholt.  But before I get to the interview, I’m going to quickly explain the game she wrote the content for: <em>Flippin’ Out.  </em></p>
<p><em>Flippin’ Out </em>is <em>“The Chip Flippin’ Name Game”</em> invented by Brian Turtle of Endless Games – and the slogan pretty much explains the game.  Spin a color, pull the card, read the category and then take turns calling out answers that match a letter on a face-up chip and flip it over so no one can use that letter again.   It’s a last-player standing game and with only 10-seconds to answer you have to be quick on your feet when you’re left with difficult letters like U, V and I.</p>
<p><em>Flippin’ Out</em> includes 880 categories on 220 cards – which is a lot of categories to come up with.  I asked Alice about that and how she got into the industry; here&#8217;s what she had to say: <strong> </strong></p>
<blockquote><p><strong><a href="http://www.thegameaisle.com/wp-content/uploads//2011/09/Alice-Langholt-Portrait.jpg"><img class="alignleft size-full wp-image-3363" title="Alice Langholt Portrait" src="http://www.thegameaisle.com/wp-content/uploads//2011/09/Alice-Langholt-Portrait.jpg" alt="" width="139" height="210" /></a></strong></p>
<p>&nbsp;</p>
<p><strong>1. How did you get started being a content writer for board games?</strong></p>
<p><em>It all started when I was a teacher who created a Jewish version of Apples to Apples for a class I was teaching. The game was so popular I pitched it to Jewish Educational Toys, who contacted Out of the Box Publishing about sublicensing an official version of Apples to Apples. I worked with OTB on creating the cards and rules, and learned the technical writing aspects of game content writing. I ended up freelancing, then working full time for OTB. When OTB downsized, I started freelancing for other game companies in content development. </em></p>
<p>&nbsp;</p>
<p><strong>2. Coming up with as many categories as you did for</strong><strong> </strong><strong><em>Flippin&#8217; Out</em></strong><strong> </strong><strong>seems to be a daunting task, how did you keep going?</strong></p>
<p><em>To be honest, the first 700 or so were pretty easy. I carried a pad of paper around with me and wrote down every idea that came to mind. Usually whatever I was looking at would spark an idea. For instance, look out the window. There&#8217;s: weather, car makes, plants, outdoor clothing, things to do in the snow, types of birds, rodents, dog tricks, and lots more! Simple observation will usually produce a big supply. </em></p>
<p><em>The hardest part was to avoid duplicates. I typed everything into a table and would sort by abc order. That helped me cross check, but sometimes differently worded categories would dupe without me catching them until later. I came up with categories 500 at a time and submitted them. The whole project took about 3 months.</em></p>
<p>&nbsp;</p>
<p><strong><a href="http://www.thegameaisle.com/wp-content/uploads//2011/09/Apples-to-Apples-Jewish-Edition.jpg"><img class="alignright size-medium wp-image-3358" style="margin-left: 5px; margin-right: 5px;" title="Apples to Apples Jewish Edition" src="http://www.thegameaisle.com/wp-content/uploads//2011/09/Apples-to-Apples-Jewish-Edition-253x300.jpg" alt="" width="253" height="300" /></a>3. When developing content for a game like</strong><strong> </strong><strong><em>Flippin&#8217; Out</em></strong><strong>, do you avoid certain topics?  And is this requested by the manufacturer?</strong></p>
<p><em>There&#8217;s an age range so we like to work within appropriate guidelines. There can be some flexibility for a little bit of sauciness, but generally speaking, it&#8217;s pretty PG. </em></p>
<p>&nbsp;</p>
<p><strong>4. Do you test your questions to make sure that people can answer them or does the manufacturer do that? </strong></p>
<p><em>I had to be sure that I could think of at least 20 answers for every category. If I could (or together my husband and kids and I could), the category was ok.</em></p>
<p><strong> </strong></p>
<p><strong>5. What other projects have you worked on and which one was your favorite?</strong></p>
<p><em>I gotta say, of course Apples to Apples is close to my heart, and when I worked for Out of the Box, I also worked on a game called Party Pooper. That was hilarious. But Name 5 and Flippin&#8217; Out were great too, and I&#8217;m really proud to have been such a big part of the creation of these excellent games. I&#8217;ve also worked on Oh! The Places You&#8217;ll Go! and &#8220;Thanks A Lot?!&#8221; for Forrest-Pruzan Creative, as part of a team of content writers, and those games are also excellent. I really gravitate to word-related games, and love to be creative. </em></p>
<p><strong> </strong></p>
<p><strong><a href="http://www.thegameaisle.com/wp-content/uploads//2010/07/Name_5_Game.jpg"><img class="alignright size-medium wp-image-1439" title="Name_5_Game" src="http://www.thegameaisle.com/wp-content/uploads//2010/07/Name_5_Game-300x300.jpg" alt="" width="192" height="192" /></a>6. When you travel, do you take any games with you?  And if yes, which one(s)?</strong></p>
<p><em>We take Name 5, Flippin&#8217; Out!, Apples to Apples (Jewish Edition), Thanks A Lot?!, X-Ceter-O and regular playing cards. I have four kids and all of them like to play. Name 5 and Flippin&#8217; Out! are especially family- friendly because you play in teams. My kids are really good at them! </em></p>
<p>&nbsp;</p>
<p><strong>7. Anything else you’d like to say about getting into in the industry?</strong></p>
<p><em>I really think that I got lucky, getting into the industry as I did. I can pitch new game ideas directly to Endless Games because of my ongoing relationship with them, and we really have fun playing with different scenarios. I help them with the rules wording and that&#8217;s challenging and creative, and I feel good about the excellence of the rules when we&#8217;re done. I know that most people have a harder time breaking in, so I&#8217;m certainly an exception and was in the right place at the right time (as we always are, even if we don&#8217;t know it at the time!)</em></p>
<p>&nbsp;</p></blockquote>
<p>You can follow Alice on Twitter at: <a href="http://twitter.com/reikiawakening" target="_blank">@reikiawakening</a> (how we met), and her website is: <a href="http://reikiawakeningacademy.com/" target="_blank">reikiawakeningacademy.com</a></p>
<p><strong><em>Flippin Out </em>is up for a People’s Play Award – you can vote for it here</strong>:  <a href="http://www.peoplesplayawards.com/">www.PeoplesPlayAwards.com</a></p>
<p><em> </em></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>You&#8217;ve Been Sentenced: To a laugh *if* you pick the right people</title>
		<link>http://www.thegameaisle.com/youve-been-sentenced/</link>
		<comments>http://www.thegameaisle.com/youve-been-sentenced/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 16:56:47 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[McNeill Designs for Brighter Minds]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=2743</guid>
		<description><![CDATA[
To write about or not to write about – sometimes that’s the question.  Games come across my desk all the time and we play them and typically it’s love at first play or not so much (yet I still give them a second chance).  But once in a while there’s a game that didn’t go well in the first play but I have a feeling it was just with the wrong group of people.  You’ve Been Sentenced completely fits into that category.
For those of you who aren’t familiar with this ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads//2011/04/youve-been-sentenced.jpg"><img class="size-full wp-image-2745  aligncenter" style="border: 5px solid white;" title="youve-been-sentenced" src="http://www.thegameaisle.com/wp-content/uploads//2011/04/youve-been-sentenced.jpg" alt="youve-been-sentenced" width="450" height="353" /></a></p>
<p>To write about or not to write about – sometimes that’s the question.  Games come across my desk all the time and we play them and typically it’s love at first play or not so much (yet I still give them a second chance).  But once in a while there’s a game that didn’t go well in the first play but I have a feeling it was just with the wrong group of people.  <em>You’ve Been Sentenced</em> completely fits into that category.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2011/04/YBS-add-on-deck-sentence.jpg"><img class="alignleft size-large wp-image-2747" title="YBS add on deck sentence" src="http://www.thegameaisle.com/wp-content/uploads//2011/04/YBS-add-on-deck-sentence-805x1024.jpg" alt="YBS add on deck sentence" width="290" height="368" /></a>For those of you who aren’t familiar with this game, it’s all about creating a sentence out of the ten 5-sided cards in your hand.  Each side of the card has either a different word or phrase – they can be the same type of word (like a bunch of names or colors), a different form of a word (like: dream, dreamer, dreaming, dreams, dreamt), or a series of little words (like: and, of, the, to, a).  Each side of the card also has a point value ranging from 0 (wilds) to 20 points.  On each turn you get as much time as you want to concoct the highest scoring sentence possible (you don’t have to use all your cards).  Once someone thinks they’ve got a great sentence, they flip the timer and the countdown begins.  When time is up everyone reads their sentence – and some can be very absurd. For example:</p>
<p><strong>Weird-O • George Washington • Secretly • Shaped • The Study • Of • Squeezing • Springy  • Squash.</strong></p>
<p>If the group okays your creation, you total up your points adding a bonus of 10 points if you were the player to flip the timer and/or if you used all 10 cards in your hand.   The first player to 200 wins.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2011/04/YBS-add-on-decks-all.jpg"><img class="alignright size-medium wp-image-2746" title="YBS add-on-decks-all" src="http://www.thegameaisle.com/wp-content/uploads//2011/04/YBS-add-on-decks-all-300x233.jpg" alt="YBS add-on-decks-all" width="300" height="233" /></a>So what went wrong with the first play test?  I played with competitive people.  The sentences were a tad past absurd and there were far too many arguments on what should be allowed, which inhibited the game from being fun.  The second group was more laid back – maybe it was the wine – but the timer stopped but people still got a couple extra seconds to perfect their sentences because they were going to come up with the “best one yet” and no one really cared.  Players were striving to craft a sentence that was going to make the group laugh versus trying to win by putting together point-heavy arguably nonsensical string of words.  The other thing that I believe made a difference…having a tabletop.  The first group of players were strewn about out over a couch and chairs which makes it almost impossible to spread out your cards to see what you had.</p>
<p>Overall, <em>You’ve Been Sentenced</em> can be a great game if you’re playing with the RIGHT group of people – and potentially disastrous if you’re not.  So find some nice, friendly, non-competitive winos and gather around the table.  The game also has add-on decks so you can play with words that are more topic-specific such as: <em>Pop Culture</em>, <em>Sports Highlights</em>, <em>Sci-Fi and Fantasy</em>, the <em>Reader’s Digest National Word Power Challenge</em> (vocab) and out any day now <em>NASA Space Terminology</em>.  I personally enjoyed the <em>Gourmet Cuisine</em> deck because sauce, sauced, sausage, Big Boy and Colonel Sanders make for funny sentences.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><strong><em>You&#8217;ve Been Sentenced</em> Stats:</strong></p>
<ul style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">
<li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 30px; list-style-type: square; list-style-position: initial; list-style-image: initial; padding: 0px;">~$25 for the main game, $8 for add on decks (you MUST have the main game to play!) at Amazon.com, Barnes &amp; Noble, AreYouGame.com, and many others</li>
<li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 30px; list-style-type: square; list-style-position: initial; list-style-image: initial; padding: 0px;">3-10 players</li>
<li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 30px; list-style-type: square; list-style-position: initial; list-style-image: initial; padding: 0px;">30-45 min. (depends on how long it takes your players to perfect their sentences)</li>
<li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 30px; list-style-type: square; list-style-position: initial; list-style-image: initial; padding: 0px;">Ages 8 and up</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Scattergories Categories: Best $20 You&#8217;ll Ever Spend! (plus reviews from other people)</title>
		<link>http://www.thegameaisle.com/scattergories-categories/</link>
		<comments>http://www.thegameaisle.com/scattergories-categories/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 04:39:21 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[My Two Cents]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[Speed Game]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Winning Moves]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=2099</guid>
		<description><![CDATA[
I know that there are plenty of toy and game inventors that read this site so and I’m sure they’ve had similar experiences – but there’s no feeling in the world quite like seeing your game on the shelf!  It makes all of the hard work and late nights worth it, and dulls the pain of all of the rejection letters that go with being in the business.  My big game this year is Scattergories Categories manufactured by Winning Moves.  Now, I don’t entirely think it’s fair that I review ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/12/ScatCat_504x504.gif"><img class="size-full wp-image-2109 alignleft" title="Scattergories Categories" src="http://www.thegameaisle.com/wp-content/uploads//2010/12/ScatCat_504x504.gif" alt="ScatCat_504x504" width="310" height="310" /></a></p>
<p>I know that there are plenty of toy and game inventors that read this site so and I’m sure they’ve had similar experiences – but there’s no feeling in the world quite like seeing your game on the shelf!  It makes all of the hard work and late nights worth it, and dulls the pain of all of the rejection letters that go with being in the business.  My big game this year is <em>Scattergories Categories</em> manufactured by Winning Moves.  Now, I don’t entirely think it’s fair that I review my own game, but then again this is my site…and I like this game – A LOT.  So I’ve decided to compromise a bit and I’ll explain a little of the history of the game, then I’ll have some outside folks toss their two cents in.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/12/Scattergories-Categories_Prototype-Pic.jpg"><img class="alignright size-medium wp-image-2142" title="Scattergories Categories_Prototype Pic" src="http://www.thegameaisle.com/wp-content/uploads//2010/12/Scattergories-Categories_Prototype-Pic-300x212.jpg" alt="Scattergories Categories_Prototype Pic" width="270" height="191" /></a>I’d like to say I knew <em>Scattergories Categories</em> was exactly what it was when I came up with the idea, but I didn’t.  I didn’t think the idea of having a vertical category word with players trying to come up with words horizontally that start with the letters in the vertical category word was enough to stand on it’s own, so it ended up being a mini-game in another game.  Luckily, Mike Gray remarked that the little mini-game was an interesting idea and that feedback got the <em>Scatttergories Categories</em> ball rolling.  After making it a game on it’s own it was obvious that it was a great line extension for the <em>Scattergories</em> brand (sketch at right).  Unique answers get you points just like in the classic version, but  it solved the one thing I disliked about <em>Scattergories,</em> which is you play the same 12 cards over and over.  This new method solves the &#8220;repeat&#8221; problem so easily because you get a new category every round thus you never feel like you’re playing the same questions over and over with different letters.   Thankfully, Winning Moves agreed, licensed it and asked me to write the content!  (Yipee &#8211; I LOVE writing content!)<img class="alignleft size-medium wp-image-2114" title="Scattergories Questions" src="http://www.thegameaisle.com/wp-content/uploads//2010/12/Scattergories-Questions-300x225.jpg" alt="Scattergories Questions" width="300" height="225" /></p>
<p>I will admit that coming up with enough category phrases/words was a little more difficult than I had expected.  <em>Scattergories Categories</em> not like other category games where you come up with a category and boom – it’s done!  In <em>Scattergories Categories</em> the vertical word or phrase needed to have a minimal number of vowels, virtually no Is, Us, Xs,Ys, Zs or any other weird consonants.  For example: if I wanted the topic to be “Bubble Gum Brands and Flavors” BUBBLE GUM seems like the obvious choice especially since there are a ton of answers for B like: Big League Chew, banana, Berry Blast, Big Red, Bazooka, etc. but what flavor starts with U?!  Ugli fruit?  I’d veto that.  So the vertical word became BEST CHEW because it still includes the B and limits the vowels to only two Es which have a bunch of answers: Eclipse, Extra, Excel Extreme, euclyptus (although not common flavor it’s one of my favorites) just to name a few.  So coming up with words turned out to be more of a science than I expected!  But after two weeks and almost 1.5 inches of paper I was done and was more certain than ever that the game rocked – mostly because after essentially playing for 2 weeks straight, I wished I had to do more!  <img class="size-medium wp-image-2115 alignright" title="Scattergories Categories_Stack of Questions" src="http://www.thegameaisle.com/wp-content/uploads//2010/12/Scattergories-Categories_Stack-of-Questions-300x225.jpg" alt="Scattergories Categories_Stack of Questions" width="216" height="162" /> <strong><em> </em></strong></p>
<p>Like I said earlier, reviewing my own game may not be the most believable thing I could do (although I must ask, have I steared you wrong in the past?), so here are some other people who gave me their reviews:</p>
<blockquote><p><strong>Lauren Rizzo, Teen Programming Librarian at Indian Trails Public Library · Addison, IL</strong></p>
<p>(Lauren got introduced to the game when I brought an advance copy to her library “Meet the Inventor, Play the Game” program back in June.)</p>
<p>“If you want great fun, <em>Scattergories Categories</em> definitely the way to go.  This game is a fun twist on the original game (<em>Scattergories</em>), and, I think, gives the game an additional level of strategy.  Players are given a word that describes a category – it is then up to the players to come up with words that start with each of the letters in the original describing word – a deeper level of play.  The fun begins when the timer starts, and you’ve got 2 minutes to think of something that will (1) fit into the category, (2) start with the correct letter, (3) be unique (in that no one else will write it as their own).  Example—Carnival: C = cotton candy, A = acrobats, R = rats, etc.   This can get very creative and you’ll get answers you would’ve never expected.  Especially if you’re playing with my mom who tends to “cheat” – somehow if there’s a letter D in the original word, the answer will always be “dirt.”  The rules do allow for people to challenge another player’s answers, which adds another hysterical dynamic to the fun-for-all-ages game.  My mom’s defense to any challenges?  Dirt is everywhere.  And it’s hard to say no to that!”</p></blockquote>
<blockquote><p><strong>Suzette Soukup-Oko, Private Investigator · Westmont, IL</strong></p>
<p>&#8220;It’s now my favorite game to play.  I like it because I am a light-weight (drinker) and you can play it when you are drinking and it seems like the answers we come up with get funnier and funnier!  It’s easy, relaxing and fun to play with a lot of people or just 3 people. Even though there is thinking involved, the unique questions that are asked of us on the cards really seem to stimulate thoughts and are answer-able when intoxicated!  It’s easy to set-up, easy to explain to a new-comer, and the time really flies when playing it.  Nobody ever seems like they are ready to stop playing the game.  It’s great because both young people and old people can play it.  It brings out a lot of laughter from the group!&#8221;</p></blockquote>
<blockquote><p><strong>Josh Gorman, Program Assistant at the Smithsonian Museum of Natural History · Washington DC</strong> <img class="size-medium wp-image-2111  alignright" title="Scattergories Categories Opening" src="http://www.thegameaisle.com/wp-content/uploads//2010/12/Scattergories-Categories-Opening-300x217.jpg" alt="Scattergories Categories Opening" width="300" height="217" /></p>
<p>“I found [the game] before thanksgiving and pulled it out a couple times with my family and [my wife’s]. It was great &#8211; a huge improvement over the original.  More letters makes it only slightly easier and tons more inventive (and thus more fun in my book).”</p></blockquote>
<blockquote><p><strong>Chung Liang, Design Manager at Learning Curve Brands · Chicago, IL</strong></p>
<p>&#8220;The categories are funny and people&#8217;s answers are likely to spark lively debate.  Also, the odds of having similar answers are more likely so there&#8217;s some strategy in how you fill in the answers for words with 2 of the same letters.&#8221;</p></blockquote>
<blockquote><p><strong>Nicole Flores, Northside Prep High School Math Teacher · Chicago, IL</strong></p>
<p>&#8220;I love <em>Scattergories Categories</em>!  Having a love of <em>Scattergories</em> and board games in general, I was naturally drawn to this new hit game.  What I enjoyed the most is having the category provided and then different letters as opposed to rolling a die and using one letter the whole time.  I think this offers more diversity in answers and more playing fun!  I have played <em>Scattergories Categories</em> with family, friends and even students.  This is definitely a game I will continue to play.&#8221;</p></blockquote>
<blockquote><p><strong>Nina Kult, Public Relations Executive · St. Louis, MO</strong></p>
<p>&#8220;I love the challenge of <em>Scattergories Categories</em>, taking the original <em>Scattergories</em> concept one step further. It forces you to think fast and be creative in attempt to outsmart your fellow players.&#8221;</p></blockquote>
<blockquote><p><strong>Tracy Lopata, Manager at Lopata &amp; Company · Naperville, IL</strong></p>
<p>&#8220;I loved <em>Scattergories Categories</em>.  It was better than the original.  A wonderful game to play with a group of friends.  We had silly, warmhearted fun and laughter playing this game.&#8221;</p></blockquote>
<blockquote><p><strong>Scott Slimmer, Post-Doctoral Student University of Illinois · Champaign, IL</strong> <img class="alignright size-medium wp-image-2113" title="Scattergories Categories Opening_2" src="http://www.thegameaisle.com/wp-content/uploads//2010/12/Scattergories-Categories-Opening_2-300x256.jpg" alt="Scattergories Categories Opening_2" width="300" height="256" /></p>
<p>&#8220;I&#8217;ve always enjoyed the original <em>Scattergories</em>, but I love the way that <em>Scattergories Categories</em> breathes new life into a familiar game with one simple yet elegant twist.  The combination of intriguing categories with playfully worded clue phrases also serves to infuse the game with the kind of unpredictable fun that brings to mind one of my all-time favorite game shows, <em>Pyramid</em>.  <em>Scattergories Categories</em> is definitely going into heavy rotation in my family&#8217;s game repertoire.&#8221;</p></blockquote>
<blockquote><p><strong>Bonnie Olszewski, Public Relations Specialist · Joilet, IL</strong></p>
<p>&#8220;I enjoyed it because of the wide variety of categories. It was harder than I thought to come up with answers for some of the letters, and tons of fun to hear what everyone came up with and for them to defend their words that were kind of a stretch.&#8221;</p></blockquote>
<blockquote><p><strong>Lindsey Smith, Museum Curator, Archivist and Exhibit Developer · Des Moines, IO</strong></p>
<p><em>&#8220;Scattergories Categories</em> is the perfect game for anyone who wants to be a little creative and have a lot of fun!&#8221;</p></blockquote>
<blockquote><p><strong>Jack Degnan, Board Game Inventor, San Diego, CA</strong></p>
<p>“Very fun, easy, contagious!”</p></blockquote>
<blockquote><p><strong><a href="http://www.thegameaisle.com/wp-content/uploads//2010/12/ScattergoriesCategories_BN.jpg"><img class="alignright size-medium wp-image-2127" title="ScattergoriesCategories_BN" src="http://www.thegameaisle.com/wp-content/uploads//2010/12/ScattergoriesCategories_BN-300x225.jpg" alt="ScattergoriesCategories_BN" width="300" height="225" /></a>Laurie Wojtko, Scientist · Palatine, IL</strong></p>
<p>&#8220;It’s a fantastic challenge and provided for lively conversation and competition.&#8221;</p></blockquote>
<blockquote><p><strong>Emily Vandenbroucke, Pharmacology Doctoral Candidate · Chicago, IL</strong></p>
<p>(yea, so we’re related…we grew up playing games together so if she likes it, it’s probably good.)</p>
<p>&#8220;Really creative take on the original <em>Scattergories</em>- still a ton of fun to play in groups or with just 2, but now with a new twist that makes you think just a little differently than before.&#8221;</p></blockquote>
<p><strong><em>Scattergories Categories</em> Stats:</strong></p>
<p>~$20 at Amazon, Barnes &amp; Noble, and lots of mom &amp; pop stores<br style="padding: 0px; margin: 0px;" />2 or more players (it says 4 but we&#8217;ve played with 10+)<br style="padding: 0px; margin: 0px;" />~4 minutes per round, ~20-30 minutes for a game to 25<br style="padding: 0px; margin: 0px;" />Ages 12 and Up</p>
<h3><strong>What did YOU think of Scattergories Categories? </strong></h3>
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		<title>Scrabble Flash: Scrabble for Impatient People</title>
		<link>http://www.thegameaisle.com/scrabble-flash/</link>
		<comments>http://www.thegameaisle.com/scrabble-flash/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 18:39:49 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[One Player]]></category>
		<category><![CDATA[Speed Game]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1779</guid>
		<description><![CDATA[I’m impatient.  My father would say that it’s because I’m a girl – but I like to think it’s because I have better things to do than, for example, wait around for other people to take their turn during a long painful game of Scrabble.  While I like the premise of the game, the waiting thing KILLS me.  I also haven’t taken the time to memorize lots of words with odd mixtures of letters, which puts me at a distinct disadvantage when playing against some of my family members.  Thankfully ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/10/ScrabbleFlash-All.jpg"><img class="alignright size-full wp-image-1781" style="border: 5px solid white;" title="ScrabbleFlash-All" src="http://www.thegameaisle.com/wp-content/uploads//2010/10/ScrabbleFlash-All.jpg" alt="ScrabbleFlash-All" width="340" height="340" /></a>I’m impatient.  My father would say that it’s because I’m a girl – but I like to think it’s because I have better things to do than, for example, wait around for other people to take their turn during a long painful game of <em>Scrabble</em>.  While I like the premise of the game, the waiting thing KILLS me.  I also haven’t taken the time to memorize lots of words with odd mixtures of letters, which puts me at a distinct disadvantage when playing against some of my family members.  Thankfully Hasbro realizes that there are other people like me and have created a fantastic new game called <em>Scrabble Flash</em> that I’m sure is going to be a hot holiday item.</p>
<p>I first got to play with <em>Scrabble Flash</em> at the Hasbro showroom of New York Toy Fair this past February and I desperately wanted to take it home with me, but I’m pretty sure that the hoards of other people waiting to play would have noticed.  It’s just so cute and magical that it’s hard not to like it!  The game is made up of five small LCD square tiles that recognize when they are touching each other, which allows the tiles to identify if they are in the proper order to make a word.  This concept is the backbone of all three games you can play with your <em>Scrabble Flash</em> tiles.</p>
<p>When you turn all of the tiles on by pressing each of their buttons, the tiles give you a choice of games 1, 2 or 3.  Game 1 is a 1-player game in which you find as many 3, 4, and 5 letter words as you can from one set of letters before the little timers appear on the screens.  Every time you line up the tiles to make a word they flash to let you know that the word’s been counted.  In a way it feels a lot like the old <em>Boggle</em> handheld just with fewer letters to choose from.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/10/ScrabbleFlash.jpg"><img class="alignleft size-medium wp-image-1782" style="border: 2px solid white;" title="ScrabbleFlash" src="http://www.thegameaisle.com/wp-content/uploads//2010/10/ScrabbleFlash-300x173.jpg" alt="ScrabbleFlash" width="300" height="173" /></a>Game 2 is also a 1-player game where you find as many 5-letter words as you can in the allotted time.  After you find a word, you get a new set of letters to unscramble.  The third game is the same as game 2, but it’s for multiple players.  Once you get a word you pass the tiles to the next player.  If time runs out while you’re looking for a word it will display OUT and you have to pass the tiles to the next player.  Last man standing wins.</p>
<p>The cute little tiles also score!  At the end of game 1 if you line up the 5 tiles your score will appear as well as how many words were possible.  At the end of game 2 it shows you not only the word you missed but also how many sets you were able to unscramble before time ran out.  The only downfall I see is that it doesn’t save scores so there’s no running high score that you’re constantly striving to beat.  But I will totally forgive that small shortcoming because it comes with a nice hard plastic travel case!  You get to toss out the big box you brought home from the store and instead everything – including the instructions – packs easily into a box that’s a little larger than 2 in. x 2 in. x 4 in.  How nice is that?!  And because it’s not intrusive, it’s been on my desk for weeks now – I use it as a mini-break every now and then.  Love it!</p>
<p><em><strong>Scrabble Flash</strong></em><strong> Stats: </strong><br />
$30 at Target, Toys &#8216;R Us, Kmart, Amazon and many others<br />
1 or more players, most games are for 1-player<br />
~3 minutes per round so it&#8217;s up to you<br />
Ages 8 and Up (although some words might be difficult for an 8 year old)</p>
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		<title>Balderdash: Big bangs are out, but this game is still &#8220;in&#8221;</title>
		<link>http://www.thegameaisle.com/balderdash/</link>
		<comments>http://www.thegameaisle.com/balderdash/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 19:48:27 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Mattel]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1221</guid>
		<description><![CDATA[I somewhat feel that it’s a copout to review a game that’s been on store shelves (mostly mass market shelves too) since 1984 BUT recently, I’ve realized that just because it’s been out that long doesn’t mean that people have actually played it.  Like, I found out that three of my favorite game test monkeys have never played Balderdash.  Jeez!  They’re all shy of 30 (which means that the game has been out since BEFORE they started reading!) and they like and play games regularly, so how did they miss ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/05/balderdash.jpg"><img class="size-full wp-image-1224 alignleft" title="balderdash" src="http://www.thegameaisle.com/wp-content/uploads//2010/05/balderdash.jpg" alt="balderdash" width="312" height="313" /></a>I somewhat feel that it’s a copout to review a game that’s been on store shelves (mostly mass market shelves too) since 1984 BUT recently, I’ve realized that just because it’s been out that long doesn’t mean that people have actually played it.  Like, I found out that three of my favorite game test monkeys have never played <em>Balderdash</em>.  Jeez!  They’re all shy of 30 (which means that the game has been out since BEFORE they started reading!) and they like and play games regularly, so how did they miss this one?!  So here it is, a review of <em>Balderdash</em> for the rest of you who have overlooked the purple box that’s been hanging around the game aisle since it was cool to have crimped hair and big bangs.</p>
<p><em>Balderdash</em> is based on a parlor game called “The Dictionary Game” or “Fictionary” which was around long before big bangs, even bell-bottoms.  The premise is simple, choose a word from the dictionary that isn’t in anyone’s vocabulary and ask everyone to make up a definition.  Then one person reads all of the made up definitions as well as the real one.  Players then guess which one they think is the real definition.  In <em>Balderdash</em>, if someone votes for your made-up answer, you get a point.  If you guess the correct definition you get two points.  Three points are awarded to the reader if no one guesses the real answer OR to a player if their made up definition is really close to the real definition, but with words like “<em>sniggle</em>” (to catch eels by throwing bait into their hiding places) and “<em>fackeltanz</em>” (a torchlight parade), that never really happens.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/05/Beyond-Balderdash.jpg"><img class="size-medium wp-image-1226 alignright" title="Beyond-Balderdash" src="http://www.thegameaisle.com/wp-content/uploads//2010/05/Beyond-Balderdash-300x244.jpg" alt="Beyond-Balderdash" width="270" height="220" /></a>In the past couple decades, <em>Balderdash</em> has been with multiple companies including Parker Brothers and Mattel, who currently has the license.  Over that time Balderdash went from being just words, to having an expansion called <em>“Beyond Bladerdash”</em> that included people’s names, movie titles, funny laws and initials/acronyms in addition to the weird words.  This apparently was a success, because the current game of Balderdash includes all the fun bits from<em> “Beyond Bladerdash.”</em> Personally, I’m glad because the initials/acronyms are my favorites.  And just FYI, <em>N.P.P.A</em>. does not stand for “Nudist Petunia Planters Alliance” it actually is the “National Pickle Packers Association” but both of them make me laugh!</p>
<p>Anyway, if you haven’t played <em>Balderdash</em> find someone who has it and force them to host a game night.  It’s best to play with 4 or more people and it does make you think – I’d almost say “be creative” &#8212; but don’t let this scare you, some of the stupidest answers are the funniest.  There was one about a tabby cat alliance that caused tears there was so much laughing last time I played.</p>
<p><strong><em>Balderdash </em></strong><strong>Stats:</strong><br />
~$25 at Amazon, Target, Toys&#8221;R&#8221;Us, and many more<br />
4 to 6 (it says 2 or more, but it’s not great unless you have 4 and you can add more movers to play with 8.)<br />
30-45 Minutes or more (but you can easily shorten the game &#8211; pick a new &#8220;finish&#8221; on the board)<br />
Ages 12 and up</p>
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		<title>Word on the Street: &#8220;Tug of Words Rocks!&#8221;</title>
		<link>http://www.thegameaisle.com/word-on-the-street/</link>
		<comments>http://www.thegameaisle.com/word-on-the-street/#comments</comments>
		<pubDate>Wed, 05 May 2010 02:38:36 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[junior version]]></category>
		<category><![CDATA[Out of the Box]]></category>
		<category><![CDATA[Tile Games]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1105</guid>
		<description><![CDATA[
This review of Word on the Street is SERIOUSLY over due and it’s all because one of my favorite playtesters doesn’t like the game.  Why?  Because I always annihilate him when the two of us play.  Heh heh heh.  Seriously though, Word on the Street is a great game for word game geeks.  In fact, it just won a Mensa award this year!  (congrats!)

The game is essentially a “tug of war” with letters.  There are 17 consonant tiles placed in a line down the center of the board, which is the “median” of ...]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: center; padding: 0px;"><a href="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street.jpg"><img class="aligncenter size-full wp-image-1107" title="Word-on-the-street" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street.jpg" alt="Word-on-the-street" width="400" height="285" /></a></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">This review of <em>Word on the Street</em> is <strong>SERIOUSLY</strong> over due and it’s all because one of my favorite playtesters doesn’t like the game.  Why?  Because I always annihilate him when the two of us play.  Heh heh heh.  Seriously though, <em>Word on the Street</em> is a great game for word game geeks.  In fact, it just won a Mensa award this year!  (congrats!)</p>
<p><img class="alignleft size-medium wp-image-1108" title="word-on-the-street-prototype" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/word-on-the-street-prototype-175x300.jpg" alt="word-on-the-street-prototype" width="158" height="270" /></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">The game is essentially a “tug of war” with letters.  There are 17 consonant tiles placed in a line down the center of the board, which is the “median” of the street.  On a turn you flip a category card and have 30 seconds to think of a word within that category that includes consonant tiles still on the board.  (Vowels are freebies)  For each letter in your word, you move that consonant tile one space closer to your “curb.”  Once a tile is moved off the board it’s yours to keep.  The first team to collect eight tiles wins the game.  It’s really an easy concept to grasp after playing one round.  I even helped the wonderful folks at Out of the Box demo the game to a buyer during Toy Fair.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">Also at Toy Fair got to have dinner with a bunch of brilliant inventors, including the inventor of <em>Word on the Stree</em><em>t</em>, Jack Degnan.  He was nice enough to send me a photo of his prototype (always cool to see) and tell me how he came up with the game.  In his own words…</p>
<blockquote style="margin-top: 10px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; padding-top: 10px; padding-right: 10px; padding-bottom: 0px; padding-left: 10px; border-bottom-color: initial; border-top-color: initial; border-top-width: 1px; border-top-style: solid; border-bottom-width: 1px; border-bottom-style: solid; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: #eae9df; font: normal normal normal 1em/normal Arial; line-height: 1.5em; background-position: initial initial;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><em>Word on the Street</em> was a game idea I had about five years ago.  The original thought was for this to be a card game.  Players would turn over a category and try to use the letter-cards in their hand to try to spell a word that fit the category. It was a little tough and not quite as fun as I thought it would be…but I knew the concept had some potential.  About three years later I pulled it off the shelf and decided to make a board game out of it. The first version was pushing letters toward a finish line and then the idea of tug-of-war ACROSS the board rather than DOWN the board came to me. I wanted to call it <em>Tug-of-Words</em>, but the name was taken so I came up with the street idea. The rest is history.</p>
</blockquote>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">In truth Jack’s just moonlighting as game inventor, his <em>real</em> job is working at a clinic for HIV research in San Diego.  So success couldn’t have come to a nicer guy.  And to sweeten the deal, this year Out of the Box has introduced a Junior version of the game.  It is a little bit smaller and includes vowels too.   I was a little worried about this at first — what happens when someone captures the E and the A?!  But it wasn’t really an issue (except when some snot played “FREEZER” – and this time it wasn’t me.)</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><em><strong><a href="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street-jr.jpg"><img class="alignright size-medium wp-image-1109" title="Word-on-the-street-jr" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street-jr-300x195.jpg" alt="Word-on-the-street-jr" width="240" height="156" /></a>Word on the Street</strong></em><strong> Stats:</strong><br style="padding: 0px; margin: 0px;" />~$25 at Amazon.com, Barnes &amp; Noble and Borders<br style="padding: 0px; margin: 0px;" />2-10 Players<br style="padding: 0px; margin: 0px;" />20-30 Minutes<br style="padding: 0px; margin: 0px;" />Ages 12 and up</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><strong><em>Word on the Street JUNIOR</em> Stats:</strong><br style="padding: 0px; margin: 0px;" />~$20 at Amazon.com and Barnes &amp; Noble<br style="padding: 0px; margin: 0px;" />2-8 Players<br style="padding: 0px; margin: 0px;" />20-30 Minutes (we omitted the use of the timer for this version game – too much pressure on the young ones)<br style="padding: 0px; margin: 0px;" />Ages 8 and up</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>TriBond is Turning Twenty!!</title>
		<link>http://www.thegameaisle.com/tribond/</link>
		<comments>http://www.thegameaisle.com/tribond/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 23:19:53 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Puzzler]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=744</guid>
		<description><![CDATA[
When you have a hallway full of games there are often ones that you know you like but they just never get pulled out and played.  I really have no idea why this happens but I think it’s like certain movies.  You love them but you need to be in the right mood to watch them.  And then when you finally are in that mood you’re like I LOVE THIS MOVIE!  Well, that recently happened with TriBond.  We played a little bit at the bar during the Toy and Game ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond.jpg"><img class="size-full wp-image-745 alignnone" title="TriBond" src="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond.jpg" alt="TriBond" width="220" height="220" /></a></p>
<p style="text-align: left;">When you have a hallway full of games there are often ones that you know you like but they just never get pulled out and played.  I really have no idea why this happens but I think it’s like certain movies.  You love them but you need to be in the right mood to watch them.  And then when you finally are in that mood you’re like I LOVE THIS MOVIE!  Well, that recently happened with <em>TriBond</em>.  We played a little bit at the bar during the Toy and Game Inventor’s Expo (TAGIE) and it put me in the mood to pull out the <em>TriBond</em> box and make an evening of it.  Who doesn’t like trying to find out how three items or images are related? It’s a great mental workout.</p>
<p style="text-align: left;"><em><a href="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond-Knuckleheads.jpg"><img class="size-full wp-image-747 alignleft" title="L to R: Dave Yearick, Tim Walsh, Ed Muccini" src="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond-Knuckleheads.jpg" alt="L to R: Dave, Tim, Ed" width="239" height="199" /></a></em></p>
<p><em>TriBond has</em> been out for quite a while; in fact it was invented by college buddies Dave Yearick, Ed Muccini and Tim Walsh (inventor of BLURT!) more than two decades ago.  In 1983 they decided to invent a game after they saw the success of <em>Trivial Pursuit</em>, but it wasn’t until 1989 that Ed came up with the idea of a “Threezer” riddle.  Could they make a game based on the question “what do these three have in common?”  They could and they would.  Within weeks they created a prototype, named it <em>TriBond</em> and started a company called Big Fun a Go Go, Inc.</p>
<p style="text-align: left;">Now I wish I could say that it was an easy ride to success from there, but it rarely is for people starting up in the game industry.  For <em>TriBond</em> to become a success took a bit of time and a ton of effort.  In 1990, after publishing 48 copies of <em>TriBond</em> Dave, Ed and Tim showed it at New York Toy Fair and by the end of the show they had only sold 30 games.  Obviously, not the success they were looking for.  Stunned that their AMAZING game got so few orders they knew they had to do something to promote it.  So they entered <em>TriBond</em> into every game competition they could find and lo and behold – it won some of them!  Mensa chose it as “One of the top three new board games for 1990” and “One of the top five best new mind games for 1990.”  Slowly they got new orders, reorders and a couple more awards but they still weren’t making any money – in fact they were deeply in debt to a bunch of investors including Ed’s dad.  But in 1992 everything changed.  They got Patch to license the product and Tim joined the company as their Marketing Director to help them promote the game.  By 1993, you could find <em>TriBond</em> in mass-market stores everywhere and they sold almost 150,000 games before December 1 &#8212; a huge increase from less than 15,000 the year before.  Since then, <em>TriBond</em> has been translated into 9 languages, sold in 14 countries and in 2000 it was inducted into the <em>Games Magazine</em> Hall of Fame.</p>
<p style="text-align: left;">Fast forward to 2010, which is right around the corner.  <em>TriBond</em> will be celebrating its 20th anniversary.  Very impressive and congrats to Dave, Ed and Tim!</p>
<p style="text-align: left;"><em>TriBond</em> is great for large groups and can be played in teams.  I also like snagging the box of questions and taking it with me on long car rides and we play until our brains hurt!</p>
<p style="text-align: left;"><strong><em>TriBond</em> Stats:</strong><br />
~$25 and up at Amazon.com<br />
2 or More Players (large groups play in teams)<br />
45-60 Minutes (I know this is a LONG game for me to be recommending but you can always figure out ways to shorten the game or just play with the cards – still fun!)<br />
Ages 12 and up</p>
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		<title>Boggle Finally Gets a Smart Redesign!</title>
		<link>http://www.thegameaisle.com/boggle/</link>
		<comments>http://www.thegameaisle.com/boggle/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 16:15:24 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $15]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=636</guid>
		<description><![CDATA[I like word games, but only specific word games.  You will probably never see me review Scrabble on this site because I think it takes far too long to play and I find waiting for slower players to take their turn agonizing.  I also refuse to memorize the Scrabble dictionary, which I feel that you need to do to gain a solid win against the stronger players.  Boggle, however, I love.  It’s “the 3-minute word search game” that everybody plays at the same time.  And for those of you who ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads/2009/11/oldboggle.jpg"><img class="alignleft size-medium wp-image-639" title="oldboggle" src="http://www.thegameaisle.com/wp-content/uploads/2009/11/oldboggle-300x194.jpg" alt="oldboggle" width="270" height="175" /></a>I like word games, but only specific word games.  You will probably never see me review <em>Scrabble</em> on this site because I think it takes far too long to play and I find waiting for slower players to take their turn agonizing.  I also refuse to memorize the <em>Scrabble</em> dictionary, which I feel that you need to do to gain a solid win against the stronger players.  <em>Boggle</em>, however, I love.  It’s “the 3-minute word search game” that everybody plays at the same time.  And for those of you who aren’t fortunate enough to be familiar with it, the game is comprised of 16 lettered dice and the words you find must be made up of letters on adjacent dice without repeating.  It’s stupidly simple.  In 3 minutes everyone writes down as many words as they can find with 3 or more letters. <a href="http://www.thegameaisle.com/wp-content/uploads/2009/11/newerBoggle.jpg"><img class="alignright size-full wp-image-640" title="newerBoggle" src="http://www.thegameaisle.com/wp-content/uploads/2009/11/newerBoggle.jpg" alt="newerBoggle" width="196" height="196" /></a>(Although we play 4 letters or more to make it a bit more challenging.)  Then you get points based on how many letters each of your unique words have.</p>
<p>You don’t really need to have a huge vocabulary to win – you just need to be quick.  You get 1 point for 3-4 letter words and more for longer words.  So if you come up with zillion 3-letter words, you can beat the person who found only a couple of crazy long ones.  And I must admit, my favorite part (besides winning) is when you get to the end of the round it’s really satisfying to see how many great words you have that no one else found.</p>
<p>I like <em>Boggle</em> so much that in the past I’ve been known to have paper, pencils and a mini dictionary crammed into the <em>Boggle</em> box so I could take it with me on trips.  But the bad thing was, the old <em>Boggle</em> game was designed so if you put the clear plastic cover on top of the dice tray, it wouldn’t fit in the box.  Annoying right?  Then Hasbro fixed that problem by giving the lid a new odd shape, but the dice didn’t shake as well in that one (and it felt kind of cheap) so I didn’t even bother purchasing it.  Well now they’ve completely redesigned the dice holder and it’s a very cool travel-friendly solution.  You twist it to shake the dice, then twist back to lock them in place.  <a href="http://www.thegameaisle.com/wp-content/uploads/2009/11/Boggle-twist.jpg"><img class="alignleft size-full wp-image-648" title="Boggle-twist" src="http://www.thegameaisle.com/wp-content/uploads/2009/11/Boggle-twist.jpg" alt="Boggle-twist" width="215" height="215" /></a>So now, with the absence of a removable lid, you don’t have to worry about losing one of the dice.  And then to make it an all-in-one game, it’s got a timer built in.  Now all you have to do is hunt down some pencils and paper and you’re ready to roll!</p>
<p><em>Boggle</em>’s been around since 1972 although it failed and was relaunched in 1976 after some revisions – including the addition of a shaker.  It was invented by Alan Turoff and as a fun bit of trivia the longest words that can be made are 17 letters long because the Q and U are on the same tile.  They are: inconsequentially, quadricentennials, and sesquicentennials.  Personally, I’ve never been able to get any of them.</p>
<p><strong><em>Boggle</em> Stats:</strong><br />
~ $15 at Wal-Mart, Target, Toys &#8216;R Us and pretty much everywhere that sells games<br />
2 or More Players<br />
~5 Minutes per round (including scoring) so it&#8217;s up to you<br />
Ages 8 and up</p>
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		<title>Banangrams: These bananas are very &#8216;GREEN&#8217;</title>
		<link>http://www.thegameaisle.com/banangrams/</link>
		<comments>http://www.thegameaisle.com/banangrams/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 18:13:24 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Speed Game]]></category>
		<category><![CDATA[Tile Games]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $10]]></category>
		<category><![CDATA[Under $15]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=578</guid>
		<description><![CDATA[
Earlier this month I was at Richard Gottlieb’s “Future of the Industry” conference and someone brought up the issue of packaging.  Given that “green” is a trend; the absence of throwaway packaging is definitely an a-peel-ing part of Bananagrams.  (Couldn’t resist a good pun!)  While this game feels familiar to other crossword games like Pick Two, we all agreed that the adorable zippered banana sack and the hanging merchandiser helped make this item a standout.
The game itself?  I think it’s great!  (FYI &#8211; I really like quick word games.)  The ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads/2009/10/bananagrams-lg.jpg"><img class="size-medium wp-image-582 alignright" title="bananagrams-lg" src="http://www.thegameaisle.com/wp-content/uploads/2009/10/bananagrams-lg-300x199.jpg" alt="bananagrams-lg" width="300" height="199" /></a></p>
<p style="text-align: left;">Earlier this month I was at Richard Gottlieb’s “Future of the Industry” conference and someone brought up the issue of packaging.  Given that “green” is a trend; the absence of throwaway packaging is definitely an a-peel-ing part of <em>Bananagrams</em>.  (Couldn’t resist a good pun!)  While this game feels familiar to other crossword games like <em>Pick Two</em>, we all agreed that the adorable zippered banana sack and the hanging merchandiser helped make this item a standout.</p>
<p style="text-align: left;">The game itself?  I think it’s great!  (FYI &#8211; I really like quick word games.)  The only real negative is that it’s not heavy on the player interaction because you’re working on your own mini-crossword while everyone else is working on theirs.  The other players essentially set the pace of the game.  When they need a new piece, you have to draw one too.  If you need a piece, they select one as well and this continues until all the pieces are gone.</p>
<p style="text-align: left;"><a href="http://www.thegameaisle.com/wp-content/uploads/2009/10/bananagram_stand.jpg"><img class="size-full wp-image-581 alignright" title="bananagram_stand" src="http://www.thegameaisle.com/wp-content/uploads/2009/10/bananagram_stand.jpg" alt="bananagram_stand" width="126" height="200" /></a>Keeping up is key in this game.  You also need to be flexible; quickly morphing your words to include an unfortunate letter tile is essential.  It’s not easy to squeeze an X or Z into an existing crossword but the faster you can, the less likely you will fall behind.  It’s also advantageous to have a couple open spots to create quick short words like “it” and “am” towards the end of the game.</p>
<p style="text-align: left;"><em>Bananagrams</em> was first introduced at London Toy Fair in 2006 and has swiftly become a big success.  It’s hard to ignore their booth at toy shows because it is filled with tons of fabric bananas so you just have to stop to find out what’s going on!  And apparently the deluge of bananas has worked because <em>Bananagrams</em> is now stocked in Target, Barnes and Noble and a wide variety of retailers.  So maybe the next time you stop at the store you’ll pick up some bananas – from the game aisle.</p>
<p style="text-align: left;"><strong><em>Bananagrams</em> Stats: </strong><br />
~$15 at Target, Barnes &amp; Noble, Amazon.com, local Mom &amp; Pop stores<br />
2- Players<br />
2-5 Minutes<br />
Ages 5 and up</p>
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		<item>
		<title>Perks, Part 2: BLURT!</title>
		<link>http://www.thegameaisle.com/blurt/</link>
		<comments>http://www.thegameaisle.com/blurt/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 19:51:01 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Educational Insights]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=102</guid>
		<description><![CDATA[Another free game that landed on my doorstep this spring was a relaunch from the toy/game industry guru, Tim Walsh.  Knowing my affinity for games, Tim sent me a copy of his game BLURT! which arrived just in time for one of my many game nights.  This particular game night was a little different since I had invited a lot of newbies and instead of making the selections myself I let the group choose.  From a table stacked with fifty of my favorite games guests chose a nice mix of ...]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-121 alignleft" title="Blurt Review" src="http://www.thegameaisle.com/wp-content/uploads/2009/07/2917-Blurt-box.jpg" alt="2917-Blurt-box" width="324" height="358" />Another free game that landed on my doorstep this spring was a relaunch from the toy/game industry guru, Tim Walsh.  Knowing my affinity for games, Tim sent me a copy of his game BLURT! which arrived just in time for one of my many game nights.  This particular game night was a little different since I had invited a lot of newbies and instead of making the selections myself I let the group choose.  From a table stacked with fifty of my favorite games guests chose a nice mix of the classics and somewhat-unknowns like BLURT!   While one party-goer did express concern for the children pictured on the back of the box, I assured them that Tim said it was a entertaining game for all ages, so a group of rowdy 20-30 somethings fit the bill.</p>
<p>One thing that is absolutely essential for a successful game-night offering is easy to communicate directions and it took about a minute to explain how to play BLURT! before we dove in.  The premise is so easy – in fact, it almost seems too easy.  A player reads a definition and the first person to guess the word moves forward a certain number of spaces.  Well, even with quick definitions like “a person living in total solitude by choice” there was a flood of answers – right and wrong – all within a half second of each other.  (The correct answer is “hermit.”)   The quick, all-play nature of the game really went over well and I can only imagine it plays just as nicely with a group of kids and teens.  BLURT! includes directions for a more advanced play but also words for junior players ages 7-9.</p>
<p>Getting back to the inventor for a minute, Tim has been in the game industry for almost twenty years and you may know one of his previous hits, TriBond (love this puzzle game; it provides hours of good brain food.)  And a new Will Shortz edition of TriBond is out this fall.  He also is the author of <em>Timeless Toys</em> and <em>WHAM-O Super·Book</em>, which was released last year.  I’m looking forward to Tim’s upcoming documentary about the inventors and legends that made the toy industry what it is today.  It should provide a nice window into the very secretive “inventor community.”  And then of course, BLURT!  This is the 15th anniversary of the game that, funny enough, he invented with his girlfriend (now wife), a children’s dictionary and a classroom full of third graders.  Just goes to prove, you never know when great ideas will roll your way.</p>
<p><strong>BLURT!</strong> stats:</p>
<ul>
<li>~$20-25 at Barnes and Noble and Amazon.com</li>
<li>3-12 players (really, the more the merrier)</li>
<li>~15-20 min. (depending on the number of players)</li>
<li>Ages 7 and up</li>
</ul>
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