<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Game Aisle: Game Reviews &#187; Memory</title>
	<atom:link href="http://www.thegameaisle.com/tag/memory/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thegameaisle.com</link>
	<description>Board, Card and Dice Game Reviews</description>
	<lastBuildDate>Wed, 01 Feb 2012 16:49:43 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Sherlock: A game worth investigating (ha!)</title>
		<link>http://www.thegameaisle.com/sherlock/</link>
		<comments>http://www.thegameaisle.com/sherlock/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 17:15:06 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Playroom Entertainment]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $10]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=3190</guid>
		<description><![CDATA[
Sometimes it takes me a little while to review a game that’s been on the market for years but I really enjoy.  And even though these games aren’t NEW they’re still worth reviewing because games don’t “go bad” unless they’re trivia based or heavily rely on pop culture or politics.  It’s what makes games so great!  If you pick up a game from the 1950s, odds are very good that it’s still playable (provided none of the key pieces wandered off in the last 60 years).  This week’s game isn’t ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2011/08/Sherlock-Card-Game-All.jpg"><img class="aligncenter size-full wp-image-3205" title="Sherlock Card Game All" src="http://www.thegameaisle.com/wp-content/uploads//2011/08/Sherlock-Card-Game-All.jpg" alt="" width="576" height="306" /></a></p>
<p>Sometimes it takes me a little while to review a game that’s been on the market for years but I really enjoy.  And even though these games aren’t NEW they’re still worth reviewing because games don’t “go bad” unless they’re trivia based or heavily rely on pop culture or politics.  It’s what makes games so great!  If you pick up a game from the 1950s, odds are very good that it’s still playable (provided none of the key pieces wandered off in the last 60 years).  This week’s game isn’t quite that old, but it was a 2003 nominee for the <em>Kinderspiel des Jahres</em>* so it’s been out for close to a decade, but it would still be just as good if it came out a month ago.  What game am I talking about?  It’s <em>Sherlock</em>, Sherlock! An elementary game of memory and deduction. (that&#8217;s the last bad joke in the article, I promise.)</p>
<p><em><a href="http://www.thegameaisle.com/wp-content/uploads//2011/08/SHERLOCK-SHERLOCK-CARD.jpg"><img class="size-medium wp-image-3202 alignright" style="border-width: 10px; border-color: white; border-style: solid;" title="SHERLOCK- SHERLOCK CARD" src="http://www.thegameaisle.com/wp-content/uploads//2011/08/SHERLOCK-SHERLOCK-CARD-264x300.jpg" alt="" width="185" height="210" /></a>Sherlock</em> is essentially a memory game – but a memory game that does not bore the adults!  The game starts with 8 cards placed face-up in a circle around the rest of the deck.  Players take time memorizing the pictures on each card and then they are flipped face-down.  The youngest player gets to be Sherlock first and they take the Sherlock mover (which is a card, see right) and place it above whichever face-down card they’d like to guess.   Then they guess and flip it over.  If they’re wrong their turn is over and you have to wonder what they were doing for the last minute instead of memorizing pictures!  If they’re correct the card stays face-up they get to continue and guess again – and this is where the game gets fun!  There are red arrows next to a number on the top of every card and that indicates which direction and how many cards over you need to go.  Where the Sherlock mover lands is the card you MUST guess next.  If you can’t recall correctly, your turn is over and all the cards are flipped over again.  But if you’re right you keep that card face-up and advance the Sherlock mover based on what the number and arrow says.  When the Sherlock mover finally lands on a face-up card you get to collect it and replace it with a new one from the deck (of course showing everyone what it is before you place it face-down).  Then make sure all of the cards are face-down and it’s the next player’s turn.  The goal is to be the first player to collect 6 cards.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2011/04/saddle-up-box.jpeg"><img class="alignleft size-medium wp-image-2794" style="border-width: 1px; border-color: white; border-style: solid;" title="saddle up box" src="http://www.thegameaisle.com/wp-content/uploads//2011/04/saddle-up-box-300x300.jpg" alt="" width="180" height="180" /></a>What is so amazing about this game is that after a little bit you’ll realize that you can plan out shorter moves by remembering the number and arrow direction on the cards.  I also like that you can play with 6 (easiest), 7, or 8 (hardest) cards in the circle without taking away the fun and excitement of the game.  <em>Sherlock</em> was invented by Reinhard Staupe and this spring I wrote about another one of Reinhard Staupe’s games, <em>Saddle Up!</em> which is another cute game for kids 5 and up.  In that article I gave a little information about the inventor and if you’d like to read about Reinhard or <em>Saddle Up!</em> click <a href="http://www.thegameaisle.com/saddle-up/">HERE</a>.</p>
<blockquote><p>* The <em>Kinderspiel des Jahres </em>is awarded every year (since 1989, although prior to 2001 it was called the “<em>Sonderpreis Kinderspiel</em>”) to the best children’s game judged by German game critics.  It’s the “kid sister” to the <em>Spiel des Jahres</em> which is awarded to the best family game.</p></blockquote>
<p><strong><em>Sherlock</em> Stats:</strong></p>
<ul>
<li>~$7-10 Amazon.com, FunagainGames.com, and some mom &amp; pop game stores</li>
<li>2-5 players</li>
<li>~15 min. (but it kind of depends on how good you are at remembering!)</li>
<li>Ages 5 and up</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/sherlock/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mary Jo Reutter &#8211; The Games: Laundry Jumble, Flip-A-Longs, Sumo Ham Slam</title>
		<link>http://www.thegameaisle.com/mary-jo-reutter-games/</link>
		<comments>http://www.thegameaisle.com/mary-jo-reutter-games/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 19:51:18 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Educational Insights]]></category>
		<category><![CDATA[Fabric]]></category>
		<category><![CDATA[Fat Brain Toy Co.]]></category>
		<category><![CDATA[Gamewright]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $15]]></category>
		<category><![CDATA[Under $25]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=2294</guid>
		<description><![CDATA[
Earlier this week I posted an interview with Mary Jo Reutter who won the TAGIE award for Excellence in Game Design in November of 2010 and you can see that article HERE.  But now it’s time to take a peek at some of her games and Mary Jo has AGAIN been nice enough to share some tidbits about how the games changed from her initial prototype – which is something I always find interesting!
First up, Laundry Jumble by Educational Insights.  While this game has roots in the 1967 game Feeley ...]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-2296 alignright" title="Laundry Jumble" src="http://www.thegameaisle.com/wp-content/uploads//2011/01/Laundry-Jumble-300x300.jpg" alt="Laundry Jumble" width="300" height="300" /></p>
<p>Earlier this week I posted an interview with Mary Jo Reutter who won the TAGIE award for Excellence in Game Design in November of 2010 and you can see that article <a title="http://www.thegameaisle.com/mary-jo-reutter-interview/" href="http://" target="_blank">HERE</a>.  But now it’s time to take a peek at some of her games and Mary Jo has AGAIN been nice enough to share some tidbits about how the games changed from her initial prototype – which is something I always find interesting!</p>
<p>First up<em>, Laundry Jumble</em> by Educational Insights.  While this game has roots in the 1967 game <em>Feeley Meeley</em> I think that the updated theme is adorable.  During the game players select a card with an image of an article of clothing on it.  They reach into the “dryer” and try to feel around to find the correct fabric item.  If they do, the player gets to keep the card.  If you pull the &#8220;Skunk’s Undies&#8221; you need to return a card you’ve already collected.  (ugh!)  Regardless, of whether you pull the correct item or not, it goes right back into the dryer so there’s always tons of stuff in there.</p>
<blockquote><p><img class="size-medium wp-image-2299 alignleft" title="TumbleJumblePrototype" src="http://www.thegameaisle.com/wp-content/uploads//2011/01/TumbleJumblePrototype-300x254.jpg" alt="TumbleJumblePrototype" width="240" height="203" /><strong>Mary Jo:</strong></p>
<p><em>“When I pitched Laundry Jumble I called it &#8220;Tumble Jumble&#8221; (and I think some of the older cards even still say Tumble Bumble).  We loved the name Tumble Jumble, but it was taken, so Educational Insights had to make a change to &#8220;The Laundry Jumble Game&#8221;. The prototype had a spinning mechanism and also folded flat.  Originally the child was to roll a die to see how many times they&#8217;d turn the dryer before reaching in to find the item. Unfortunately this didn&#8217;t cost out low enough so we had to lose that feature. Fortunately the play was not compromised.  I&#8217;m very pleased that Educational Insights was able to keep the fabric for the construction of the dryer &#8212; one of the sweet subtleties of the fabric construction is that the dryer begins getting warm as your hand reaches around searching for the right piece of clothing.  And I&#8217;m also very pleased that they were able to get the small details in all of the clothing items. The Skunk&#8217;s Undies are a favorite!” </em>(See Mary Jo&#8217;s prototype at left &#8211; wow that looks just about the same!)</p></blockquote>
<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads//2011/01/Flip-a-longs.jpg"><img class="aligncenter size-full wp-image-2302" title="Flip-A-Longs" src="http://www.thegameaisle.com/wp-content/uploads//2011/01/Flip-a-longs.jpg" alt="Flip-A-Longs" width="533" height="254" /></a></p>
<p>Second is her mini-line of <em>Flip-A-Longs</em> with Fat Brain Toys.  There’s a train version called “Long Long Locomotive” and a medieval version called “Knights of the Long Table” but both play exactly the same.  It’s a matching game but instead of matching the same thing, players must match two halves of the same scene.  In the locomotive version each player starts with an engine and each time they get a match they add this new car to their train.  Obviously, the player with the longest train wins.</p>
<blockquote><p><img class="alignleft size-medium wp-image-2298" title="LennysLimo" src="http://www.thegameaisle.com/wp-content/uploads//2011/01/LennysLimo-300x183.jpg" alt="LennysLimo" width="240" height="146" /><strong>Mary Jo:</strong></p>
<p><em>“The Flip-A-Long theme that was originally pitched was &#8220;Lenny&#8217;s Limo&#8221; &#8212; a long stretch limo with different sets of interesting passengers inside.  We changed that theme out for Knights of the Long Table, and Long Long Locomotive.  This game is much like a standard match game in that you can have a lot of different themes, and the twist of using your winning pieces to create a long scene.  The kids are much better at the memory and matching than most of the adults who play!  I like it when kids can genuinely beat their parents at a game.” </em>(see Mary Jo&#8217;s prototype at left &#8211; it&#8217;s super cute!)</p></blockquote>
<p><img class="size-full wp-image-2314 alignright" title="Sumo Ham Slam" src="http://www.thegameaisle.com/wp-content/uploads//2011/01/Sumo-Ham-Slam.jpg" alt="Sumo Ham Slam" width="320" height="320" /></p>
<p>Even though the previous two have classic game play roots, I really enjoyed them both.  I thought that Mary Jo really improved upon <em>Feeley Meeley</em> (especially cute fabric instead of weird plastic tchotchkes, click <a href="http://boardgamegeek.com/boardgame/11461/feeley-meeley" target="_blank">HERE</a> to find out more about <em>Feeley Meeley</em> if you have no idea what I&#8217;m talking about<em>.</em>) and making memory/matching play FAR more interesting and visually appealing.</p>
<p>The last game I’m going to review was probably my least favorite out of the three I’m reviewing here, but it definitely gets BIG points for cute!   (But note, that I’m not entirely sold on games action games like <em>Rock’em Sock’em</em> that are essentially toys with rules that are designed for kids &#8212; I’m sure skews my rankings.)  <em>Sumo Ham Slam</em> is a game about Sumo hamsters, which in itself is hilarious.  Players battle their hamsters using a wand that goes underneath the plastic board and magnetically attaches to their hamster.  It’s a battle of the bulge with each hamster trying to push the other out of the ring.  Along the way you earn food which are little white discs that adds to your hamster’s bulk when you shove it down their gullet.  The funny theme mixed with the cute characters really makes it a great birthday party gift for any kid 6-9.</p>
<blockquote><p><img class="alignleft size-medium wp-image-2310" title="SumoHamSlam_02" src="http://www.thegameaisle.com/wp-content/uploads//2011/01/SumoHamSlam_02-300x225.jpg" alt="SumoHamSlam_02" width="168" height="126" /><strong>Mary Jo:</strong></p>
<p><em>“Sumo Ham Slam was originally called Masu Masu (which means More! More! in Japanese). The brilliant addition of the hamsters goes to Jason Schneider at Gamewright!  The game play and mechanisms stayed the same, and the hamsters and fantastic name just take it over the top in wacky.&#8221; </em>(see her prototype at left, click to enlarge)</p></blockquote>
<p>Thanks again to Mary Jo for all of her help and the great prototype pics she was awesome enough to send along!</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><strong><em>Laundry Jumble </em>Stats:</strong></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">~$25 at Amazon, Target.com,  QVC, EducationalInsights.com, mom &amp; pop retailers<br style="padding: 0px; margin: 0px;" />2 to 4 players<br style="padding: 0px; margin: 0px;" />~5-10 minutes<br style="padding: 0px; margin: 0px;" />Ages 6 and Up</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><strong><em>Flip-A-Longs </em>Stats:</strong></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">~$13 at Fat Brain Toys ONLY<br style="padding: 0px; margin: 0px;" />2 to 4 players<br style="padding: 0px; margin: 0px;" />~5-10 minutes<br style="padding: 0px; margin: 0px;" />Ages 4 and Up</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><strong><em>Sumo Ham Slam</em> Stats:</strong></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">~$20-25 at Amazon, Fun Again Games, mom &amp; pop retailers<br style="padding: 0px; margin: 0px;" />2 to 6 players<br style="padding: 0px; margin: 0px;" />~10-15 minutes<br style="padding: 0px; margin: 0px;" />Ages 6 and Up</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/mary-jo-reutter-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Q-Bitz: An awesome &#8220;Toy with Rules&#8221; kind of game</title>
		<link>http://www.thegameaisle.com/q-bitz/</link>
		<comments>http://www.thegameaisle.com/q-bitz/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:18:56 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Dice game]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[MindWare]]></category>
		<category><![CDATA[Speed Game]]></category>
		<category><![CDATA[Under $25]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1570</guid>
		<description><![CDATA[
If I bought every game I thought looked cool, I’d be broke.  No really, my “to buy” list is very, very long.  Lucky me I got a freebie version of the game Q-bitz and I LOVE IT!  Why I waited when I knew it was a Peggy Brown game is somewhat perplexing me right now, but hindsight is 20/20 right?
Peggy is an inventor chum of mine and so I asked her to tell me a little about how she came up with the game.  She was also nice enough to ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads//2010/08/Q-Bitz-Game.jpg"><img class="aligncenter size-full wp-image-1574" title="Q-Bitz Game" src="http://www.thegameaisle.com/wp-content/uploads//2010/08/Q-Bitz-Game.jpg" alt="Q-Bitz Game" width="320" height="320" /></a></p>
<p style="text-align: left;">If I bought every game I thought looked cool, I’d be broke.  No really, my “to buy” list is very, very long.  Lucky me I got a freebie version of the game <em>Q-bitz</em> and I LOVE IT!  Why I waited when I knew it was a Peggy Brown game is somewhat perplexing me right now, but hindsight is 20/20 right?</p>
<p style="text-align: left;">Peggy is an inventor chum of mine and so I asked her to tell me a little about how she came up with the game.  She was also nice enough to share a picture of her <em>Q-bitz</em> prototype and inventor “sell sheet” which provides a great glimpse into the inventor side of this game! (Click to enlarge the sell sheet below.)</p>
<blockquote style="text-align: left;"><p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/08/Qbit_Sheet.jpg"><img class="size-medium wp-image-1575  alignright" title="Qbit_Sheet" src="http://www.thegameaisle.com/wp-content/uploads//2010/08/Qbit_Sheet-231x300.jpg" alt="Qbit_Sheet" width="231" height="300" /></a></p>
<p>“<em>Q-bitz </em>is the game I wish I would have had as a kid. That&#8217;s where it came from. I wanted to make something fun based on graphic images &#8211; not recognizable graphics like logos or typefaces, but on some kind of graphic fine art. I also wanted to level the playing field between brainiacs and regular folks, and between people who could and couldn&#8217;t draw. I thought if I started with a few simple graphic elements, black and white squares, a black dot on white, a white dot on black, black and white triangles&#8230; these elements could be combined in a limitless number of ways to make graphic art in it&#8217;s purest form. Putting these images on cubes rather than on tiles was kind of a logical evolutionary step, and it turned out to be a pretty elegant way for players to make these little works of art, without having to think really hard, and without having to draw. All the cubes are identical, so you know that no matter which one you pick up, it&#8217;ll fit in any spot on your tray&#8230; all you have to do is orient it a certain way. And I secretly loved making up all the different &#8220;works of art&#8221; on the cards&#8230; by the way, I just got to make 120 new cards for a booster pack, and was so excited to do it, I couldn’t stop &#8217;til they were all done! The rules are simple &#8211; in fact, you barely have to read them. Just use your cubes to recreate the image on the card. That&#8217;s it. It&#8217;s almost a toy with rules. I&#8217;ve watched kids whomp their parents, (which is what an overgrown kid/game designer like me lives for), and I&#8217;ve watched people who generally don&#8217;t excel at other kinds of games, like word games or strategy, go nuts over <em>Q-bitz</em> because they can really compete, and even win! Sometimes, from a game designer&#8217;s perspective, it takes so much time and gnashing of teeth to get a game over all the hurdles on its way to market, I&#8217;m kinda tired of it when it finally comes out. Not true with <em>Q-bitz</em>. I could still play it ever day!”</p></blockquote>
<p><img class="size-full wp-image-1579 alignright" title="Q-bitz_Prototype" src="http://www.thegameaisle.com/wp-content/uploads//2010/08/Q-bitz_Prototype.jpg" alt="Q-bitz_Prototype" width="216" height="162" /></p>
<p style="text-align: left;">And I agree with Peggy, I could play it ever day too.</p>
<p style="text-align: left;">There are three mini-games in <em>Q-bitz</em>.  One you race to get your cubes into your tray so they match the card.  In the second game you do the same thing but you have to roll the cubes.  You may use any cubes you’ve rolled and you can roll again and again until you’ve completed your image. The last game I’m terrible at – no really, HORRIBLE.  You get 10 seconds to study the card then it’s flipped over and you have to put your cubes into the pattern you just saw.  I can’t win this game to save my life, but I still have a great time trying!</p>
<p style="text-align: left;"><strong><em>Q-Bitz</em> Stats:</strong><br />
~$25 at Amazon, Mindware.com<br />
1-4 players<br />
1-3 minutes per round<br />
Ages 8 and up (some younger kids might enjoy it too)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/q-bitz/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chicken Cha Cha Cha: Fun for everyone over 4</title>
		<link>http://www.thegameaisle.com/chicken-cha-cha-cha/</link>
		<comments>http://www.thegameaisle.com/chicken-cha-cha-cha/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 14:47:33 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Rio Grande Games]]></category>
		<category><![CDATA[Tile Games]]></category>
		<category><![CDATA[Two Player]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1477</guid>
		<description><![CDATA[
The neighborhood I live in here in Chicago, well let’s just say it’s “up and coming” and it’s been “up and coming” for pretty much the entire 7 years that I’ve lived here.  During those years, it’s definitely been getting better and this year huge strides have been made with great new bars, restaurants and shops going in nearby including an upscale toy store!  The owner of the new toy store *Play, asked for my help picking out games for their target age group (8 and under).  Trying to pick ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads//2010/07/Chicken_Cha-Cha-Cha-Circle.jpg"><img class="aligncenter size-full wp-image-1478" title="Chicken_Cha-Cha-Cha-Circle" src="http://www.thegameaisle.com/wp-content/uploads//2010/07/Chicken_Cha-Cha-Cha-Circle.jpg" alt="Chicken_Cha-Cha-Cha-Circle" width="360" height="254" /></a></p>
<p style="text-align: left;">The neighborhood I live in here in Chicago, well let’s just say it’s “up and coming” and it’s been “up and coming” for pretty much the entire 7 years that I’ve lived here.  During those years, it’s definitely been getting better and this year huge strides have been made with great new bars, restaurants and shops going in nearby including an upscale toy store!  The owner of the new toy store *Play, asked for my help picking out games for their target age group (8 and under).  Trying to pick out stuff that is fun and unique, one of the games I suggested was <em>Chicken Cha Cha Cha </em>– another game in the “Chicken Family of Zoch” which includes the previously reviewed <em>Pickomino (</em>see <a href="http://www.thegameaisle.com/pickomino/" target="_blank">here</a>).</p>
<p style="text-align: left;">
<p style="text-align: left;">Now, <em>Chicken Cha Cha Cha</em> isn’t the easiest game to find (it’s being re-released in October), and with a $30+ price tag it makes it even harder to cough up the money to buy it before trying it but I really thought it was a great purchase.  The game’s been around since 1998 and it was invented by Klaus Zoch (hence the “Chicken Family of Zoch”).  Unlike <em>Pickomino</em>, <em>Chicken Cha Cha Cha</em> is aimed at a younger crowd – 4 and up.  The game is simple, each player gets a beautiful wooden chicken with one tail feather that is placed on an egg shaped tile that is one of 24 laid out in a circle.  (Eggs, laid…get it?)  Inside the circle there are 12 octagonal tiles scattered about face down.  On your turn, you look at the egg space in front of you and try to flip over the tile in the middle that has the matching image.  Obviously in the beginning it’s all guessing, but as you get going it’s a great memory game!  If you flip a matching tile, you “cha cha” your chicken one space forward and your turn continues until you don’t flip over a matching tile.</p>
<p style="text-align: left;">
<p style="text-align: left;">The point of the game is to collect all of your opponents tail feathers.  To do that, you must catch up to, and then jump over another player.  After which you collect ALL of their tail feathers.  If the game has just started, they may only have their own feather but as things get going they could have collected a tail feather or two already.</p>
<p><img class="alignright size-medium wp-image-1509" title="Chicken_ChaChaCha1" src="http://www.thegameaisle.com/wp-content/uploads//2010/07/Chicken_ChaChaCha1-300x300.jpg" alt="Chicken_ChaChaCha1" width="240" height="240" /></p>
<p style="text-align: left;">
<p style="text-align: left;"><em>Chicken Cha Cha Cha</em> is definitely a fun twist on classic memory with exciting head-to-head play.  And while the $30 or more price tag is really steep for a kid’s game, it’s one that adults can definitely enjoy – even without the kids!  I also have to say that this game is amazingly well made.  The tiles are really thick and durable and the wooden chickens are something you won’t find in games at Target or Wal-Mart for sure</p>
<p><strong><em>Chicken Cha Cha Cha </em>Stats:</strong></p>
<p>$30-$45 at Amazon, Barnes &amp; Noble.com,  FunAgainGames.com<br />
2-4 players<br />
15-20 minutes<br />
Ages 4 and up</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thegameaisle.com/chicken-cha-cha-cha/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

