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	<title>The Game Aisle: Game Reviews &#187; Has A Bell</title>
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	<description>Board, Card and Dice Game Reviews</description>
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		<title>Order&#8217;s Up! has Catch Up (and Ketchup)</title>
		<link>http://www.thegameaisle.com/orders-up/</link>
		<comments>http://www.thegameaisle.com/orders-up/#comments</comments>
		<pubDate>Tue, 18 May 2010 16:16:49 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Gamewright]]></category>
		<category><![CDATA[Has A Bell]]></category>
		<category><![CDATA[Speed Game]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $25]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1190</guid>
		<description><![CDATA[This is going to be a review for Gamewright’s new game Order’s Up which came in a box of goodies from them last week, but before I get into the review I’m going to hop up on my soapbox for a second and talk about game play essentials.  I believe that there are a couple game elements that are crucial for a game to be good and one of them is having a “catch up factor.”  Granted there are games out there where you don’t need – and can’t really ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/05/Orders-Up.jpg"><img class="size-full wp-image-1207 alignleft" title="Orders-Up" src="http://www.thegameaisle.com/wp-content/uploads//2010/05/Orders-Up.jpg" alt="Orders-Up" width="288" height="326" /></a>This is going to be a review for Gamewright’s new game <em>Order’s U</em>p which came in a box of goodies from them last week, but before I get into the review I’m going to hop up on my soapbox for a second and talk about game play essentials.  I believe that there are a couple game elements that are crucial for a game to be good and one of them is having a “catch up factor.”  Granted there are games out there where you don’t need – and can’t really have – a catch up factor, like <em>Gobblet Gobblers</em>, <em>Twister</em> and <em>Connect Four</em> to name a few.   But overall when I play a game, pretty much right up until the finish I’d like to know I have a chance of winning – or should I say that my opponents like to feel like they’re not getting stomped into the ground! Ha!</p>
<p>Obviously, <em>Order’s Up</em> is a diner themed game and to kick off play, everyone selects two guest checks, which each have 6 food and/or beverage items on them.  To win you need to collect all of the items on two checks.   The game starts with 4 meal/beverage tiles in the center of table surrounding the bell.  On each turn, a player rolls the die and it either has a picture of a bell, a broken bell (which puts you “on break” until your next turn – ouch!), a Free Meal, an Order Mixup or an image that indicates you need to add two tiles to the play area.  If you roll a bell, the first player to ring the bell gets to select a meal or beverage from the play area that matches an image on one of their guest checks.  If there isn’t one that matches, they draw from the stack and take it if it matches or add it to the center if it doesn’t.  So this is really a speed game, which makes you think that anyone who doesn’t have the reflexes of a cat probably isn’t going to win.  WRONG!  The inventor of this game, Myles Christensen, added in some nice catch up factors for the quickness-challenged folks out there.  For example, if you roll a Free Meal, then you could be a super-slow three-toed sloth and still get to start filling your guest check by grabbing a tile from the center.  If you roll an Order Mixup, then you get to swap either one of your guest checks with anyone else’s (tiles included) – my suggestion, steal from the player with the roadrunner like speed.  They’ll catch up again, right?  (You just can’t swap for a completed card; those stay with the player that finished them.)</p>
<p><em>Order’s Up</em> did a really great job of putting a couple of catch up factors into a cute themed speed game.  And it’s these details that make the game memorable because at times it’s feels more like you’re getting bamboozled than your slow-as-molasses opponent is getting a chance to catch up.  Then again, it could be the lightning fast person who is getting all of the Free Meals, but it only takes one Order Mixup to change all that.</p>
<p>Overall, all of the parts of <em>Order’s Up</em> work together nicely, kind of like how a milkshake, burger and fries make a great diner meal.  And besides, the game’s got a bell and who doesn’t like a game with a bell?</p>
<p><em><strong>Order&#8217;s Up </strong></em><strong>Stats:</strong><br />
~$15 at Amazon, FunAgainGames.com (**Comes out June 1st but you can pre-order it now!)<br />
2-6 players<br />
15 Minutes or less (depends on number of players)<br />
Ages 6 and up</p>
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		<title>Pit: When a Great Game has a Dull Theme</title>
		<link>http://www.thegameaisle.com/pit/</link>
		<comments>http://www.thegameaisle.com/pit/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 15:05:33 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Has A Bell]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Under $15]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Winning Moves]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=28</guid>
		<description><![CDATA[
If your family is anything like mine, there’s a whole shelving unit dedicated to old games in the basement of your parent’s house.  There are some well-worn classics like Monopoly, Sorry and the version of Clue with the stable and fountain from the late ‘80s.  But it’s also teeming with games you’ve never heard of and definitely never played because they sound so dull you’d rather clean the basement than play the game.  Like “The IRS Game” I recently unearthed in my father’s house.  He’s a CPA so I’m sure ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-27" title="Pit Game" src="http://www.thegameaisle.com/wp-content/uploads/2009/07/pit_del-72dpiRGB_1.jpg" alt="pit_del-72dpiRGB_1" width="429" height="430" /></p>
<p>If your family is anything like mine, there’s a whole shelving unit dedicated to old games in the basement of your parent’s house.  There are some well-worn classics like Monopoly, Sorry and the version of Clue with the stable and fountain from the late ‘80s.  But it’s also teeming with games you’ve never heard of and definitely never played because they sound so dull you’d rather clean the basement than play the game.  Like “The IRS Game” I recently unearthed in my father’s house.  He’s a CPA so I’m sure it was some sort of gag gift, but honestly, who would want to play a game about the organization that makes sure we stay good citizens and pay our taxes?  I left that one where I found it.</p>
<p>The game I was looking for comes in a small box and was invented just after the turn of the century &#8212; the last century that is.  It’s called Pit and although the name isn’t bad, it’s the “commodities trading” theme that is outright unappealing.  I’ll admit, it’s pretty hard to convince a group of players to sit down for a fun game of commodities trading, but I managed to sucker some friends into playing recently.  They didn’t have much of a choice since we were out of town and their alternatives were pretty slim, but I was happy that they obliged and promised it wouldn’t disappoint.</p>
<p>As one of my all-time favorite party games, Pit is easy to explain, even easier to learn and it’s quick.  The game is made up of rounds that are a free-for-all of people trading cards until they’ve “cornered the market” on one commodity, meaning they managed to collect every single wheat or soybean card in the game.  During this process people are feverishly yelling how many cards they want to trade, reaching across the table and over other player’s hands to conduct the card swap in hopes of finding the last couple cards they are missing.  The frenzy comes to halt when a player triumphantly rings the bell to signal that they have cornered the market.  As the other players sigh, the winner collects points and the next round is started.  The quick, fast rounds keep everyone excited, but adding twists like silent rounds or playing with the bull and bear cards add another level to play with the bull acting like a wild and the bear like an old maid.</p>
<p>While I have an older version of Pit that I found buried in a dusty corner, this game can be purchased new for less than $20.  It comes with eight different commodities to trade and a bell.  Sadly, since this game isn’t as well known as it should be, it probably won’t be available in your local Wal-Mart, but according to the manufacturer, it can be found at Toys ‘R’ Us stores nationwide.  There are also plenty of online retailers including Amazon.com who carry the game and it’s worth the 3-5 day shipping wait.  But if that’s too long, check out <a href="http://www.winning-moves.com">www.winning-moves.com</a> to find a store near you that carries this classic game.</p>
<p>In the end, even though my friends had some pretty low expectations going into the game, when we finally decided to stop and grab some dinner they were all amazed at how much fun it was.  There have already been some requests for me to bring Pit with me whenever we get together next.</p>
<p>So grab 3-8 of your closest friends (over the age of 7) and spend the afternoon “cornering the market!”  Maybe just leave out the game’s theme when you ask them to play.</p>
<p><strong>Pit</strong> stats:</p>
<ul>
<li>~$15 Toys &#8216;R Us, Barnes and Noble or online retailers</li>
<li>3-8 players</li>
<li>~2 minutes a round (so play lots!)</li>
<li>Ages 7 and up</li>
</ul>
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