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	<title>The Game Aisle: Game Reviews &#187; Gamewright</title>
	<atom:link href="http://www.thegameaisle.com/tag/gamewright/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thegameaisle.com</link>
	<description>Board, Card and Dice Game Reviews</description>
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		<title>Dweebies: Love at First Sight!</title>
		<link>http://www.thegameaisle.com/dweebies/</link>
		<comments>http://www.thegameaisle.com/dweebies/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 18:21:19 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Gamewright]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $15]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1282</guid>
		<description><![CDATA[
Sometimes I think people are willing to cut games a little slack when they look really great but don’t play as well as they should.  Whereas I&#8217;m more likely to enjoy a game that is unattractive but that plays really well.  (What does that say about me?)   So when there is a good looking game that’s really fun to play I get downright excited!   (See my article on Pentago…I was drooling while playing that game!)  Anyway, Dweebies is just that kind of game.  I saw it at Gamewright’s booth at Toy ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads//2010/06/Dweebies_Full-Game.jpg"><img class="size-full wp-image-1285   aligncenter" style="border: 2px solid white;" title="Dweebies_Full Game" src="http://www.thegameaisle.com/wp-content/uploads//2010/06/Dweebies_Full-Game.jpg" alt="Dweebies_Full Game" width="360" height="376" /></a></p>
<p style="text-align: left;">Sometimes I think people are willing to cut games a little slack when they look really great but don’t play as well as they should.  Whereas I&#8217;m more likely to enjoy a game that is unattractive but that plays really well.  (What does that say about me?)   So when there is a good looking game that’s really fun to play I get downright excited!   (See my article on <a href="http://www.thegameaisle.com/pentago" target="_blank">Pentago</a>…I was drooling while playing that game!)  Anyway, <em>Dweebies</em> is just that kind of game.  I saw it at Gamewright’s booth at Toy Fair in February and have been dying to have a copy ever since.  The metal packaging is adorable but it’s the super cute Dweebies illustrations that I enjoy.  There are doctor Dweebies, yoga Dweebies, super Dweebies<em>, </em>foam-finger Dweebies and so on, and each one of them has been carefully illustrated for maximum cuteness!  (And yes, we name them as we play them!)</p>
<p style="text-align: left;">
<p style="text-align: left;">There are 54 Dweebies cards in the deck (27 different illustrations) and the goal is to collect as many of them as you can.  (And why wouldn’t you want to – they’re so CUTE!)  Players each starts with 5 cards in their hand and  replenishes as they play.  One by one players place Dweebies in a grid pattern in the center of the table by adding a Dweebie above, below or next to any other Dweebie.  To capture Dweebies you must create “bookends” of two of the same Dweebies and you collect all of the Dweebies in the middle.  Look at the the grainy illustration below  to get a better idea of what I mean by &#8220;bookends.&#8221;  Essentially, the two matching Dweebies must be on the ends.  Once you do this, you collect the two bookend Dweebies and any Dweebies in between them.</p>
<p style="text-align: left;">
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/06/Dweebies-Bookends.jpg"><img class="size-medium wp-image-1283 alignright" style="border: 5px solid white;" title="Dweebies-Bookends" src="http://www.thegameaisle.com/wp-content/uploads//2010/06/Dweebies-Bookends-273x300.jpg" alt="Dweebies-Bookends" width="221" height="243" /></a>The other rule of the game is that apparently Dweebies don’t like to be lonely so if someone picks up a line of Dweebies and it creates some loner Dweebies or a couple of unconnected packs of Dweebies players must play cards to connect the Dweebies before adding cards elsewhere on the mass.  (Just FYI, the grainy image shows 2 game scenarios&#8230;I know that because someone couldn&#8217;t place a second bookend Dweebie until the two groups had been connected.)</p>
<p style="text-align: left;">
<p style="text-align: left;">It’s an easy overall concept for younger players to grasp, but there is another layer to this card game that makes it appealing to us older players as well.  Each Dweebie has a dot in the corner of the card.  This tells you how many of this particular Dweebie are in the deck.  The dots range from 1 to 4 and you’ll find that there is a strategy to playing the 1-dot “blocking” Dweebies and 4-dot Dweebies.   Obviously it’s very advantageous to count the cards, and it’s a great way to teach the younger crowd why card counting can be important in games.  Yep, that last sentence really solidifies it&#8230;. I’m a game geek.  But is that really wrong?</p>
<p style="text-align: left;">
<p style="text-align: left;"><em><strong>Dweebies </strong></em><strong>Stats:</strong><br />
~$10 at Amazon, Barnes &amp; Noble, internet retailers and mom &amp; pop game shops<br />
2 to 6 (Never tested it with 5 or 6…sorry)<br />
10 Minutes or less<br />
Ages 8 and up</p>
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		<item>
		<title>Order&#8217;s Up! has Catch Up (and Ketchup)</title>
		<link>http://www.thegameaisle.com/orders-up/</link>
		<comments>http://www.thegameaisle.com/orders-up/#comments</comments>
		<pubDate>Tue, 18 May 2010 16:16:49 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Gamewright]]></category>
		<category><![CDATA[Has A Bell]]></category>
		<category><![CDATA[Speed Game]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $25]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1190</guid>
		<description><![CDATA[This is going to be a review for Gamewright’s new game Order’s Up which came in a box of goodies from them last week, but before I get into the review I’m going to hop up on my soapbox for a second and talk about game play essentials.  I believe that there are a couple game elements that are crucial for a game to be good and one of them is having a “catch up factor.”  Granted there are games out there where you don’t need – and can’t really ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/05/Orders-Up.jpg"><img class="size-full wp-image-1207 alignleft" title="Orders-Up" src="http://www.thegameaisle.com/wp-content/uploads//2010/05/Orders-Up.jpg" alt="Orders-Up" width="288" height="326" /></a>This is going to be a review for Gamewright’s new game <em>Order’s U</em>p which came in a box of goodies from them last week, but before I get into the review I’m going to hop up on my soapbox for a second and talk about game play essentials.  I believe that there are a couple game elements that are crucial for a game to be good and one of them is having a “catch up factor.”  Granted there are games out there where you don’t need – and can’t really have – a catch up factor, like <em>Gobblet Gobblers</em>, <em>Twister</em> and <em>Connect Four</em> to name a few.   But overall when I play a game, pretty much right up until the finish I’d like to know I have a chance of winning – or should I say that my opponents like to feel like they’re not getting stomped into the ground! Ha!</p>
<p>Obviously, <em>Order’s Up</em> is a diner themed game and to kick off play, everyone selects two guest checks, which each have 6 food and/or beverage items on them.  To win you need to collect all of the items on two checks.   The game starts with 4 meal/beverage tiles in the center of table surrounding the bell.  On each turn, a player rolls the die and it either has a picture of a bell, a broken bell (which puts you “on break” until your next turn – ouch!), a Free Meal, an Order Mixup or an image that indicates you need to add two tiles to the play area.  If you roll a bell, the first player to ring the bell gets to select a meal or beverage from the play area that matches an image on one of their guest checks.  If there isn’t one that matches, they draw from the stack and take it if it matches or add it to the center if it doesn’t.  So this is really a speed game, which makes you think that anyone who doesn’t have the reflexes of a cat probably isn’t going to win.  WRONG!  The inventor of this game, Myles Christensen, added in some nice catch up factors for the quickness-challenged folks out there.  For example, if you roll a Free Meal, then you could be a super-slow three-toed sloth and still get to start filling your guest check by grabbing a tile from the center.  If you roll an Order Mixup, then you get to swap either one of your guest checks with anyone else’s (tiles included) – my suggestion, steal from the player with the roadrunner like speed.  They’ll catch up again, right?  (You just can’t swap for a completed card; those stay with the player that finished them.)</p>
<p><em>Order’s Up</em> did a really great job of putting a couple of catch up factors into a cute themed speed game.  And it’s these details that make the game memorable because at times it’s feels more like you’re getting bamboozled than your slow-as-molasses opponent is getting a chance to catch up.  Then again, it could be the lightning fast person who is getting all of the Free Meals, but it only takes one Order Mixup to change all that.</p>
<p>Overall, all of the parts of <em>Order’s Up</em> work together nicely, kind of like how a milkshake, burger and fries make a great diner meal.  And besides, the game’s got a bell and who doesn’t like a game with a bell?</p>
<p><em><strong>Order&#8217;s Up </strong></em><strong>Stats:</strong><br />
~$15 at Amazon, FunAgainGames.com (**Comes out June 1st but you can pre-order it now!)<br />
2-6 players<br />
15 Minutes or less (depends on number of players)<br />
Ages 6 and up</p>
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		<title>In a Pickle: Size Does Matter!</title>
		<link>http://www.thegameaisle.com/in-a-pickle/</link>
		<comments>http://www.thegameaisle.com/in-a-pickle/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 15:23:42 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Gamewright]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $15]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=972</guid>
		<description><![CDATA[
There are times that you just know fate has a hand in things.  Like I swear fate pushed the toy/game industry on me.  There’s no way I would have pursued it on my own, and yet due to some events beyond my control here I am writing game reviews while taking a break from game inventing!
From the sound of it, the game In A Pickle ended up being invented as a result from a little push by fate too.  As told by one of the inventors, Colleen McCarthy-Evans, this is ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads/2010/03/In-A-Pickle.jpg"><img class="aligncenter size-full wp-image-974" title="In A Pickle" src="http://www.thegameaisle.com/wp-content/uploads/2010/03/In-A-Pickle.jpg" alt="In A Pickle" width="432" height="334" /></a></p>
<p>There are times that you just know fate has a hand in things.  Like I swear fate pushed the toy/game industry on me.  There’s no way I would have pursued it on my own, and yet due to some events beyond my control here I am writing game reviews while taking a break from game inventing!</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads/2010/03/In-A-Pickle_Inventors.jpg"><img class="alignleft size-full wp-image-975" title="In A Pickle Inventors" src="http://www.thegameaisle.com/wp-content/uploads/2010/03/In-A-Pickle_Inventors.jpg" alt="In A Pickle Inventors" width="276" height="230" /></a>From the sound of it, the game <em>In A Pickle</em> ended up being invented as a result from a little push by fate too.  As told by one of the inventors, Colleen McCarthy-Evans, this is how she and Joyce<br />
Johnson came up with the idea for their Gamewright hit:</p>
<blockquote><p>&#8220;After we met at an Adult Education Class on game design, taught by Keith Meyers and Michael Stern, Joyce and I began tossing some game ideas around together. We were intrigued by one concept in particular, that had players wearing big silly hats and balancing objects on them. We both had other careers then, and all our precious design time was devoted to developing this game, along with a space-themed board game. Meanwhile, Keith Meyers was on his way to Nuremberg, and offered to represent us with any games we were ready to pitch to game companies. When we showed him the wacky hat game prototype (which was going to be a challenge to fit in a suitcase) he said something polite like, “Uh, didn’t you mention you had an idea for a nice little card game, where players are making sets of objects that can fit inside each other?” We temporarily abandoned the game that wouldn’t fit in Keith’s suitcase, and began to work on the card game idea we had all but forgotten, and called it “A Penguin in the Closet.”  While it was not a ‘fit’ for the companies Keith showed it to in Germany, Joyce and I continued to develop and test the game, and eventually sent it off to Gamewright.&#8221;</p></blockquote>
<p>It’s a great story and I love how it’s the little things in life – like a lack of space in a suitcase – that alter our directions!  Also check out the photo of an early prototype to the right.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads/2010/03/In_A_Pickle_prototype.jpg"><img class="alignright size-medium wp-image-976" title="In A Pickle Prototype" src="http://www.thegameaisle.com/wp-content/uploads/2010/03/In_A_Pickle_prototype-300x262.jpg" alt="In A Pickle Prototype" width="240" height="210" /></a>As for the game, it’s all about what fits in what.  It&#8217;s like the suitcase story all over again &#8211; only more outlandish!  Could you fit a giraffe in a taxi?  What about money in a test tube?  Granted – you may not want to DO either of these, but that’s not the game.  It’s <em>could you</em>, if you wanted to?  So this leaves a large space for hilarity and also player interpretation, which may cause some problems.  A teacher friend of mine played it with her gifted high school freshman and it was like WWIII was going to start.  They had their laptops out trying to prove each other’s moves impossible; it was a “train wreck.” So a word of caution, <em>In A Pickle</em> can be a lot of fun &#8211; when you’re not playing with the über competitive set.</p>
<p>And a note: this year Joyce and Colleen have another Gamewright game coming out called<em> Sounds Like a Plan</em>, which is all about giving wacky advice.</p>
<p><strong><em>In A Pickle</em> Stats:</strong><br />
$10 &#8211; $15 at Amazon.com, Barnes &amp; Noble, Target, Toys &#8216;R Us and some specialty retailers<br />
2-6 Players<br />
15-25 Minutes<br />
Ages 10 and up</p>
]]></content:encoded>
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		<item>
		<title>Hisss: Even 3-4 Year Olds Need Good Games</title>
		<link>http://www.thegameaisle.com/hisss/</link>
		<comments>http://www.thegameaisle.com/hisss/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 14:11:12 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Gamewright]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $15]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=276</guid>
		<description><![CDATA[
I recently got asked for a suggestion for a “simple fun kids game” – you know, something for the very young soon-to-be-game lover.  There are a ton of these games out there that cover memory, matching, follow the path, counting, gross motor skills, etc.  And in my eyes the true test on whether these games are good or not is if the parents have fun (or at least a decent time) playing them.  As kids reach 7-10 years they’re fine playing most games on their own, but when they’re only ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-281" title="Hisss Game" src="http://www.thegameaisle.com/wp-content/uploads/2009/07/hisss1.jpg" alt="Hisss Game" width="300" height="240" /></p>
<p>I recently got asked for a suggestion for a “<em>simple</em> fun kids game” – you know, something for the very young soon-to-be-game lover.  There are a ton of these games out there that cover memory, matching, follow the path, counting, gross motor skills, etc.  And in my eyes the true test on whether these games are good or not is if the parents have fun (or at least a decent time) playing them.  As kids reach 7-10 years they’re fine playing most games on their own, but when they’re only 3-4 years an adult really has to play with them so unless you love stomping the youngins at Memory and Elefun, you need to find something that somewhat levels the playing field.</p>
<p>A game I like is <em>Hisss</em>.  It’s manufactured by Gamewright here in the USA, but was first seen in Germany (I believe).  Anyway, it’s a cute game about building multi-colored snakes.  On each turn, players randomly flip over cardboard tiles and either add it to an existing snake with a similar color section or start a totally new one if the color doesn’t match anywhere.  If you finish a snake by adding it’s head or tail you get to collect all of the tiles in that snake.  The player with the most tiles wins.</p>
<p>I really don’t have much to add in regards to commentary about this game.  It’s cute, simple, it’s easy to teach the youngsters, and it comes in a really nice, thick box.  (I hate games in cheap boxes.)</p>
<p><strong><em>Hisss</em> Stats:</strong><br />
~$11-$15 at Amazon.com, Barnes and Noble, Toys &#8216;R Us<br />
2-5 Players<br />
~5-15 Minutes<br />
Ages 4 and up (or a 3 year old who understands taking turns)</p>
]]></content:encoded>
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		<item>
		<title>Beg, Borrow and Steal Ideas on Which Games are Worth Purchasing</title>
		<link>http://www.thegameaisle.com/theres-a-moose-in-the-house/</link>
		<comments>http://www.thegameaisle.com/theres-a-moose-in-the-house/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 15:46:10 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Gamewright]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Under $10]]></category>
		<category><![CDATA[Under $15]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=48</guid>
		<description><![CDATA[I was cruising the game aisle at my local Target the other day when I witnessed something that I believe happens all the time.  A woman shopping with her daughter picked up a card game off the shelf and said “this looks cute, but I wonder if it’s any good?”  I thought, “I love that game!” should I intervene and tell her it’s worth all $5.99?  Well of course I did.  And after being a little startled by getting a glowing review from a random stranger, she thanked me, tossed ...]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-49 alignleft" title="There's A Moose In the House" src="http://www.thegameaisle.com/wp-content/uploads/2009/07/Moose-in-the-house-300x232.jpg" alt="Moose-in-the-house" width="300" height="232" />I was cruising the game aisle at my local Target the other day when I witnessed something that I believe happens all the time.  A woman shopping with her daughter picked up a card game off the shelf and said “this looks cute, but I wonder if it’s any good?”  I thought, “I love that game!” should I intervene and tell her it’s worth all $5.99?  Well of course I did.  And after being a little startled by getting a glowing review from a random stranger, she thanked me, tossed it in her cart and started down the aisle.  She then quickly turned back to ask if I worked for Target.  That’ll be the last time I wear that red polo out shopping.</p>
<p>To me it’s sad that there are so many fun, entertaining and overall good games on the market that are virtual unknowns – especially when they cost less than a single movie ticket.  And all we really need is a glowing review from someone who’s actually played the game to convince us to try it.  So maybe there’s a lesson here.  Read more articles on this website (shameless plug) or ask your friends to play or borrow their favorite games.</p>
<p>I’m sure you’re wondering which game was so good that I insisted on recommending it to a total stranger; it was Gamewright’s There’s a Moose in the House.  While Gamewright isn’t the biggest game company out there, I’m sure you’ve seen at least a couple of their games marketed under the “12 Minute Games” brand (of which my favorite is Wig Out).   There’s a Moose in the House takes approximately 15 minutes, so it didn’t quite make the 12 minute cut but it’s still a winner in my eyes.  Gamewright’s too.  When the inventor, Scott Anderson, showed it to Gamewright it was love at first sight and it quickly rose to be one of their top selling games of all time.  They even liked his photo-real artwork so much that they kept the style when they produced the cards.  This is really impressive since games usually go through a series of modifications and changes so the product you see on the shelf is often quite different from the game that was initially pitched to the game company, especially when it comes to the artwork.  It’s similar to books going to an editor before they are published; they’re polished and tweaked until they are the best they can be.</p>
<p>So then where does one get the idea to make a game around a moose invading different rooms of a house?  You’ll never believe it but Scott got the idea from seeing a moose attempt to wander into a woman’s house on an episode of America’s Funniest Home Videos!  With this humorous image in his head, he set out to make a game he could play with his kids and that’s just what he did.  There’s a Moose in the House is a non-reading game for kids 8 and up and it’s just as fun for adults as it is for the under ten crowd.  The goal is to put as many moose as you can into the rooms of your opponent’s house but they can block you by playing door cards to close off a room or trapping a moose by using, what else, but a moose trap.  Who knew an oversized mousetrap baited with lettuce could trap a moose, but then again if it’s going to keep the moose out of my bathtub, that’s fine by me.  In the end, the only place a moose belongs in your house is on your game shelf or in your refrigerator, but only if it’s chocolate mousse.</p>
<p><strong>There&#8217;s a Moose in the House</strong> stats:</p>
<ul>
<li>~$6 at any major retailer</li>
<li>2-5 players (but 2 is not as fun)</li>
<li>~15 minutes</li>
<li>Ages 8 and up</li>
</ul>
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