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	<title>The Game Aisle: Game Reviews &#187; Educational Insights</title>
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	<description>Board, Card and Dice Game Reviews</description>
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		<title>Toy Fair Fun: Stix &amp; Stones</title>
		<link>http://www.thegameaisle.com/stix-and-stones/</link>
		<comments>http://www.thegameaisle.com/stix-and-stones/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:52:07 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Educational Insights]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=993</guid>
		<description><![CDATA[I can’t believe it’s been almost a month since Toy Fair!  I feel like I just got back, but that’s probably since I’m still wallowing in follow up work!  Anyway, the first game sample I got while at the show was given to me by the wonderful people at Educational Insights (I was at their booth visiting Tim Walsh who was signing his hit game BLURT: read review here).  They were so excited about Stix &#38; Stones that they gave me a copy, along with the biggest tote bag I’ve ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads/2010/03/StixStones.jpg"><img class="size-medium wp-image-999 alignleft" title="Stix &amp; Stones" src="http://www.thegameaisle.com/wp-content/uploads/2010/03/StixStones-300x300.jpg" alt="StixStones" width="270" height="270" /></a>I can’t believe it’s been almost a month since Toy Fair!  I feel like I just got back, but that’s probably since I’m still wallowing in follow up work!  Anyway, the first game sample I got while at the show was given to me by the wonderful people at Educational Insights (I was at their booth visiting Tim Walsh who was signing his hit game <em>BLURT</em>: read review <a href="http://www.thegameaisle.com/blurt/" target="_blank">here</a>).  They were so excited about <em>Stix &amp; Stones</em> that they gave me a copy, along with the biggest tote bag I’ve ever seen.  It had to have been like 40in x 40in!  No really, I could have smuggled a grown adult around Javits in the bag!   Thankfully, the game wasn’t large enough to make the giant tote bag a necessity, but I was hoping it would be like Halloween and I could stop by other game manufacturers, ask them to help fill it up and I’d come home with a ton of new games, but that didn’t really work out.</p>
<p>Before I even opened the <em>Stix &amp; Stones </em>game box, something on the outside caught my eye: there’s a photo of the inventor.  No really – a photo of  Steve Ryan and his daughter Ali along with a little blurb about the game.  <a href="http://www.thegameaisle.com/wp-content/uploads/2010/03/StixStones_Inventors.JPG"><img class="alignright size-full wp-image-1000" title="StixStones_Inventors" src="http://www.thegameaisle.com/wp-content/uploads/2010/03/StixStones_Inventors.JPG" alt="StixStones_Inventors" width="269" height="202" /></a>I was floored.  I LOVE this idea, not only does it do a great job of drawing attention to the invention community, it also humanizes the product.  I really don’t think that the American public realizes that the people who invent games aren’t employed by the game manufacturers.  That they’re regular people who have an idea or they’re people who are professional inventors whose job it is to invent games for a living.  Either way, the manufacturers do not employ them; they come up with games ideas and then pitch them to manufacturers in hopes of getting someone to license it from them.   And I just don’t think these brilliant folks get enough recognition, so I like this new idea!</p>
<p>So what kind of game did Ali and Steve come up with?  It’s a family game that was invented when Steve decided to have a little fun after trimming a 60-year-old ash tree in his back yard.  As the story goes, Steve was trimming his tree one day and looked down to see the trimmings creating recognizable patterns on the ground below.  He climbed down from his ladder and started moving the pieces to create pictures.  When his daughter, Ali, came home from school, the two of them started playing.  As Steve puts it,<em> “I live by the motto…All work and no play makes Steve a dull boy (or something like that).”</em> And <em>Stix &amp; Stones</em> was born.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads/2010/03/StixStone_whisker.jpg"><img class="size-full wp-image-998 alignleft" title="StixStone_whisker" src="http://www.thegameaisle.com/wp-content/uploads/2010/03/StixStone_whisker.jpg" alt="StixStone_whisker" width="237" height="173" /></a>As you can somewhat decipher from the paragraph above, the game is about making pictures out of little plastic sticks and stones &#8212; and one red arrow.  Some of the words are easy like “Ferris Wheel” and “Peace Symbol” while others really make you think, like “Moby Dick.”  The game testers were a little skeptical about some of the words at first, but it’s amazing how much the little red arrow helps!  There is also a bidding aspect to the game.  Since there are two teams, when the word is selected at the beginning of the round the representative who will make the image bids how many pieces they think they’ll need to make their picture.  The team representative that bids the lowest number of pieces has one minute to create their picture.  If their team guesses correctly, they win the round.  If they don’t the other team has a chance to steal.  This “bidding” process was a little hard for some of the testers; they had a time even venturing a guess on how high, or low to start the bidding.  One of the groups omitted the bidding entirely and just let each team draw a card, make a picture during a shared one minute, and then guess and steal at the same time.   Regardless, the testing went well and everyone was amazed at how you could successfully make things like, “Abraham Lincoln,” out of sticks and stones.</p>
<p><strong><em>Stix &amp; Stones </em>Stats:</strong><br />
$25 at Amazon.com and some specialty retailers<br />
4 or More Players<br />
15-20 Minutes<br />
Ages 7 and up (although some of the words might be a little tough&#8230;)</p>
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		<title>Perks, Part 2: BLURT!</title>
		<link>http://www.thegameaisle.com/blurt/</link>
		<comments>http://www.thegameaisle.com/blurt/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 19:51:01 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Educational Insights]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=102</guid>
		<description><![CDATA[Another free game that landed on my doorstep this spring was a relaunch from the toy/game industry guru, Tim Walsh.  Knowing my affinity for games, Tim sent me a copy of his game BLURT! which arrived just in time for one of my many game nights.  This particular game night was a little different since I had invited a lot of newbies and instead of making the selections myself I let the group choose.  From a table stacked with fifty of my favorite games guests chose a nice mix of ...]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-121 alignleft" title="Blurt Review" src="http://www.thegameaisle.com/wp-content/uploads/2009/07/2917-Blurt-box.jpg" alt="2917-Blurt-box" width="324" height="358" />Another free game that landed on my doorstep this spring was a relaunch from the toy/game industry guru, Tim Walsh.  Knowing my affinity for games, Tim sent me a copy of his game BLURT! which arrived just in time for one of my many game nights.  This particular game night was a little different since I had invited a lot of newbies and instead of making the selections myself I let the group choose.  From a table stacked with fifty of my favorite games guests chose a nice mix of the classics and somewhat-unknowns like BLURT!   While one party-goer did express concern for the children pictured on the back of the box, I assured them that Tim said it was a entertaining game for all ages, so a group of rowdy 20-30 somethings fit the bill.</p>
<p>One thing that is absolutely essential for a successful game-night offering is easy to communicate directions and it took about a minute to explain how to play BLURT! before we dove in.  The premise is so easy – in fact, it almost seems too easy.  A player reads a definition and the first person to guess the word moves forward a certain number of spaces.  Well, even with quick definitions like “a person living in total solitude by choice” there was a flood of answers – right and wrong – all within a half second of each other.  (The correct answer is “hermit.”)   The quick, all-play nature of the game really went over well and I can only imagine it plays just as nicely with a group of kids and teens.  BLURT! includes directions for a more advanced play but also words for junior players ages 7-9.</p>
<p>Getting back to the inventor for a minute, Tim has been in the game industry for almost twenty years and you may know one of his previous hits, TriBond (love this puzzle game; it provides hours of good brain food.)  And a new Will Shortz edition of TriBond is out this fall.  He also is the author of <em>Timeless Toys</em> and <em>WHAM-O Super·Book</em>, which was released last year.  I’m looking forward to Tim’s upcoming documentary about the inventors and legends that made the toy industry what it is today.  It should provide a nice window into the very secretive “inventor community.”  And then of course, BLURT!  This is the 15th anniversary of the game that, funny enough, he invented with his girlfriend (now wife), a children’s dictionary and a classroom full of third graders.  Just goes to prove, you never know when great ideas will roll your way.</p>
<p><strong>BLURT!</strong> stats:</p>
<ul>
<li>~$20-25 at Barnes and Noble and Amazon.com</li>
<li>3-12 players (really, the more the merrier)</li>
<li>~15-20 min. (depending on the number of players)</li>
<li>Ages 7 and up</li>
</ul>
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