If I bought every game I thought looked cool, I’d be broke. No really, my “to buy” list is very, very long. Lucky me I got a freebie version of the game Q-bitz and I LOVE IT! Why I waited when I knew it was a Peggy Brown game is somewhat perplexing me right now, but hindsight is 20/20 right?
Peggy is an inventor chum of mine and so I asked her to tell me a little about how she came up with the game. She was also nice enough to share a picture of her Q-bitz prototype and inventor “sell sheet” which provides a great glimpse into the inventor side of this game! (Click to enlarge the sell sheet below.)
“Q-bitz is the game I wish I would have had as a kid. That’s where it came from. I wanted to make something fun based on graphic images – not recognizable graphics like logos or typefaces, but on some kind of graphic fine art. I also wanted to level the playing field between brainiacs and regular folks, and between people who could and couldn’t draw. I thought if I started with a few simple graphic elements, black and white squares, a black dot on white, a white dot on black, black and white triangles… these elements could be combined in a limitless number of ways to make graphic art in it’s purest form. Putting these images on cubes rather than on tiles was kind of a logical evolutionary step, and it turned out to be a pretty elegant way for players to make these little works of art, without having to think really hard, and without having to draw. All the cubes are identical, so you know that no matter which one you pick up, it’ll fit in any spot on your tray… all you have to do is orient it a certain way. And I secretly loved making up all the different “works of art” on the cards… by the way, I just got to make 120 new cards for a booster pack, and was so excited to do it, I couldn’t stop ’til they were all done! The rules are simple – in fact, you barely have to read them. Just use your cubes to recreate the image on the card. That’s it. It’s almost a toy with rules. I’ve watched kids whomp their parents, (which is what an overgrown kid/game designer like me lives for), and I’ve watched people who generally don’t excel at other kinds of games, like word games or strategy, go nuts over Q-bitz because they can really compete, and even win! Sometimes, from a game designer’s perspective, it takes so much time and gnashing of teeth to get a game over all the hurdles on its way to market, I’m kinda tired of it when it finally comes out. Not true with Q-bitz. I could still play it ever day!”
And I agree with Peggy, I could play it ever day too.
There are three mini-games in Q-bitz. One you race to get your cubes into your tray so they match the card. In the second game you do the same thing but you have to roll the cubes. You may use any cubes you’ve rolled and you can roll again and again until you’ve completed your image. The last game I’m terrible at – no really, HORRIBLE. You get 10 seconds to study the card then it’s flipped over and you have to put your cubes into the pattern you just saw. I can’t win this game to save my life, but I still have a great time trying!