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	<title>The Game Aisle: Game Reviews &#187; Adult Games</title>
	<atom:link href="http://www.thegameaisle.com/category/adult-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thegameaisle.com</link>
	<description>Board, Card and Dice Game Reviews</description>
	<lastBuildDate>Thu, 22 Jul 2010 15:07:25 +0000</lastBuildDate>
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		<title>Name 5: The quasi-sequel to Six Degrees of Kevin Bacon</title>
		<link>http://www.thegameaisle.com/name-5/</link>
		<comments>http://www.thegameaisle.com/name-5/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 01:46:12 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Endless Games]]></category>
		<category><![CDATA[Trivia]]></category>
		<category><![CDATA[Two Player]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1436</guid>
		<description><![CDATA[
Endless Games did a nice job of summing up the game play of their new board game, “Name 5,” in the title so this review was pretty short, but the game’s inventor, Brian Turtle, was nice enough to share how he came up with the game.  Here’s what he said:
&#8220;Yes, I thought I was a one-trick-pony after having initial success as an inventor with The Six Degrees of Kevin Bacon and never writing a “sequel”.  But lo and behold, much like the Six Degrees of Kevin Bacon, Name 5 is a parlor ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/07/Name_5_Game.jpg"><img class="size-medium wp-image-1439 alignright" title="Name_5_Game" src="http://www.thegameaisle.com/wp-content/uploads//2010/07/Name_5_Game-300x300.jpg" alt="Name_5_Game" width="300" height="300" /></a></p>
<p>Endless Games did a nice job of summing up the game play of their new board game, “<em>Name 5</em>,” in the title so this review was pretty short, but the game’s inventor, Brian Turtle, was nice enough to share how he came up with the game.  Here’s what he said:</p>
<blockquote><p>&#8220;Yes, I thought I was a one-trick-pony after having initial success as an inventor with <em>The Six Degrees of Kevin Bacon</em> and never writing a “sequel”.  But lo and behold, much like the <em>Six Degrees of Kevin Bacon</em>, <em>Name 5</em> is a parlor game that my friends and I would play while waiting for the bars to “get going” back in my young, single Jersey Shore days.  We would have a few Budweisers over rounds of “Name 5 movies with Kurt Russell”; “Name 5 songs by KISS”; “Name 5 actors from the TV show <em>TAXI</em>”… and so on.  The game was always there long after those summers were traded off in favor of fatherhood and “responsibility.”  Mike Gasser (Endless Games “el Presidente”), Kevin McNulty (VP of Sales), and I would challenge one another with <em>Name 5</em> categories all the time until one day Mike finally chimed in with, &#8216;Guys, we play this game all the time. Why don’t we box it and sell it. We are a GAME COMPANY after all!&#8217; So that’s what we did!&#8221;</p></blockquote>
<p>Overall<em> Name 5</em> is a fun listing game, but the testers felt that some of the topics were just too darn easy even with a 30 second time limit!  During the first test, each team only lost one <em>Name 5</em> challenge each: “Bon Jovi Songs” and “NFL Hall of Famers.”  This made the game feel like winning was going to be determined by rolling high, winning “Flip Flops” (where two teams go back and forth – sometimes for quite a while) and it ended up being a battle to complete all five of the categories on a single card in 90 seconds at the end.  It wasn’t bad &#8211; sometimes it was just too easy, but the second go around we changed the rules slightly and allowed the card-reading player (or team) to PICK which topic they wanted to give their opponent (on wilds it was a choice between two topics).  With the change I felt like my brain got more of a workout and it added a nice element of “stump your neighbor” that everyone really liked.</p>
<p>I urge you to try <em>Name 5</em> out.  It&#8217;s a fun party game that everyone can be good at &#8212;and if they&#8217;re too good, do what The Game Aisle testers did and stick &#8216;em with the hardest topic on the card!</p>
<p><strong><em>Name 5</em></strong><strong> Stats:</strong></p>
<p>~$25 at Amazon, Barnes &amp; Noble, AreYouGame.com right now and Toys &#8216;R Us in the fall<br />
2 or more players<br />
~30 minutes as long as someone can do that last card!<br />
Ages 12 and up</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Balderdash: Big bangs are out, but this game is still &#8220;in&#8221;</title>
		<link>http://www.thegameaisle.com/balderdash/</link>
		<comments>http://www.thegameaisle.com/balderdash/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 19:48:27 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Mattel]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1221</guid>
		<description><![CDATA[I somewhat feel that it’s a copout to review a game that’s been on store shelves (mostly mass market shelves too) since 1984 BUT recently, I’ve realized that just because it’s been out that long doesn’t mean that people have actually played it.  Like, I found out that three of my favorite game test monkeys have never played Balderdash.  Jeez!  They’re all shy of 30 (which means that the game has been out since BEFORE they started reading!) and they like and play games regularly, so how did they miss ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/05/balderdash.jpg"><img class="size-full wp-image-1224 alignleft" title="balderdash" src="http://www.thegameaisle.com/wp-content/uploads//2010/05/balderdash.jpg" alt="balderdash" width="312" height="313" /></a>I somewhat feel that it’s a copout to review a game that’s been on store shelves (mostly mass market shelves too) since 1984 BUT recently, I’ve realized that just because it’s been out that long doesn’t mean that people have actually played it.  Like, I found out that three of my favorite game test monkeys have never played <em>Balderdash</em>.  Jeez!  They’re all shy of 30 (which means that the game has been out since BEFORE they started reading!) and they like and play games regularly, so how did they miss this one?!  So here it is, a review of <em>Balderdash</em> for the rest of you who have overlooked the purple box that’s been hanging around the game aisle since it was cool to have crimped hair and big bangs.</p>
<p><em>Balderdash</em> is based on a parlor game called “The Dictionary Game” or “Fictionary” which was around long before big bangs, even bell-bottoms.  The premise is simple, choose a word from the dictionary that isn’t in anyone’s vocabulary and ask everyone to make up a definition.  Then one person reads all of the made up definitions as well as the real one.  Players then guess which one they think is the real definition.  In <em>Balderdash</em>, if someone votes for your made-up answer, you get a point.  If you guess the correct definition you get two points.  Three points are awarded to the reader if no one guesses the real answer OR to a player if their made up definition is really close to the real definition, but with words like “<em>sniggle</em>” (to catch eels by throwing bait into their hiding places) and “<em>fackeltanz</em>” (a torchlight parade), that never really happens.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads//2010/05/Beyond-Balderdash.jpg"><img class="size-medium wp-image-1226 alignright" title="Beyond-Balderdash" src="http://www.thegameaisle.com/wp-content/uploads//2010/05/Beyond-Balderdash-300x244.jpg" alt="Beyond-Balderdash" width="270" height="220" /></a>In the past couple decades, <em>Balderdash</em> has been with multiple companies including Parker Brothers and Mattel, who currently has the license.  Over that time Balderdash went from being just words, to having an expansion called <em>“Beyond Bladerdash”</em> that included people’s names, movie titles, funny laws and initials/acronyms in addition to the weird words.  This apparently was a success, because the current game of Balderdash includes all the fun bits from<em> “Beyond Bladerdash.”</em> Personally, I’m glad because the initials/acronyms are my favorites.  And just FYI, <em>N.P.P.A</em>. does not stand for “Nudist Petunia Planters Alliance” it actually is the “National Pickle Packers Association” but both of them make me laugh!</p>
<p>Anyway, if you haven’t played <em>Balderdash</em> find someone who has it and force them to host a game night.  It’s best to play with 4 or more people and it does make you think – I’d almost say “be creative” &#8212; but don’t let this scare you, some of the stupidest answers are the funniest.  There was one about a tabby cat alliance that caused tears there was so much laughing last time I played.</p>
<p><strong><em>Balderdash </em></strong><strong>Stats:</strong><br />
~$25 at Amazon, Target, Toys&#8221;R&#8221;Us, and many more<br />
4 to 6 (it says 2 or more, but it’s not great unless you have 4 and you can add more movers to play with 8.)<br />
30-45 Minutes or more (but you can easily shorten the game &#8211; pick a new &#8220;finish&#8221; on the board)<br />
Ages 12 and up</p>
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		<item>
		<title>Word on the Street: &#8220;Tug of Words Rocks!&#8221;</title>
		<link>http://www.thegameaisle.com/word-on-the-street/</link>
		<comments>http://www.thegameaisle.com/word-on-the-street/#comments</comments>
		<pubDate>Wed, 05 May 2010 02:38:36 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Out of the Box]]></category>
		<category><![CDATA[Tile Games]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1105</guid>
		<description><![CDATA[
This review of Word on the Street is SERIOUSLY over due and it’s all because one of my favorite playtesters doesn’t like the game.  Why?  Because I always annihilate him when the two of us play.  Heh heh heh.  Seriously though, Word on the Street is a great game for word game geeks.  In fact, it just won a Mensa award this year!  (congrats!)

The game is essentially a “tug of war” with letters.  There are 17 consonant tiles placed in a line down the center of the board, which is the “median” of ...]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: center; padding: 0px;"><a href="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street.jpg"><img class="aligncenter size-full wp-image-1107" title="Word-on-the-street" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street.jpg" alt="Word-on-the-street" width="400" height="285" /></a></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">This review of <em>Word on the Street</em> is <strong>SERIOUSLY</strong> over due and it’s all because one of my favorite playtesters doesn’t like the game.  Why?  Because I always annihilate him when the two of us play.  Heh heh heh.  Seriously though, <em>Word on the Street</em> is a great game for word game geeks.  In fact, it just won a Mensa award this year!  (congrats!)</p>
<p><img class="alignleft size-medium wp-image-1108" title="word-on-the-street-prototype" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/word-on-the-street-prototype-175x300.jpg" alt="word-on-the-street-prototype" width="158" height="270" /></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">The game is essentially a “tug of war” with letters.  There are 17 consonant tiles placed in a line down the center of the board, which is the “median” of the street.  On a turn you flip a category card and have 30 seconds to think of a word within that category that includes consonant tiles still on the board.  (Vowels are freebies)  For each letter in your word, you move that consonant tile one space closer to your “curb.”  Once a tile is moved off the board it’s yours to keep.  The first team to collect eight tiles wins the game.  It’s really an easy concept to grasp after playing one round.  I even helped the wonderful folks at Out of the Box demo the game to a buyer during Toy Fair.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">Also at Toy Fair got to have dinner with a bunch of brilliant inventors, including the inventor of <em>Word on the Stree</em><em>t</em>, Jack Degnan.  He was nice enough to send me a photo of his prototype (always cool to see) and tell me how he came up with the game.  In his own words…</p>
<blockquote style="margin-top: 10px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; padding-top: 10px; padding-right: 10px; padding-bottom: 0px; padding-left: 10px; border-bottom-color: initial; border-top-color: initial; border-top-width: 1px; border-top-style: solid; border-bottom-width: 1px; border-bottom-style: solid; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: #eae9df; font: normal normal normal 1em/normal Arial; line-height: 1.5em; background-position: initial initial;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><em>Word on the Street</em> was a game idea I had about five years ago.  The original thought was for this to be a card game.  Players would turn over a category and try to use the letter-cards in their hand to try to spell a word that fit the category. It was a little tough and not quite as fun as I thought it would be…but I knew the concept had some potential.  About three years later I pulled it off the shelf and decided to make a board game out of it. The first version was pushing letters toward a finish line and then the idea of tug-of-war ACROSS the board rather than DOWN the board came to me. I wanted to call it <em>Tug-of-Words</em>, but the name was taken so I came up with the street idea. The rest is history.</p>
</blockquote>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;">In truth Jack’s just moonlighting as game inventor, his <em>real</em> job is working at a clinic for HIV research in San Diego.  So success couldn’t have come to a nicer guy.  And to sweeten the deal, this year Out of the Box has introduced a Junior version of the game.  It is a little bit smaller and includes vowels too.   I was a little worried about this at first — what happens when someone captures the E and the A?!  But it wasn’t really an issue (except when some snot played “FREEZER” – and this time it wasn’t me.)</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><em><strong><a href="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street-jr.jpg"><img class="alignright size-medium wp-image-1109" title="Word-on-the-street-jr" src="http://www.thegameaisle.com/wp-content/uploads/2010/05/Word-on-the-street-jr-300x195.jpg" alt="Word-on-the-street-jr" width="240" height="156" /></a>Word on the Street</strong></em><strong> Stats:</strong><br style="padding: 0px; margin: 0px;" />~$25 at Amazon.com, Barnes &amp; Noble and Borders<br style="padding: 0px; margin: 0px;" />2-10 Players<br style="padding: 0px; margin: 0px;" />20-30 Minutes<br style="padding: 0px; margin: 0px;" />Ages 12 and up</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding: 0px;"><strong><em>Word on the Street JUNIOR</em> Stats:</strong><br style="padding: 0px; margin: 0px;" />~$20 at Amazon.com and Barnes &amp; Noble<br style="padding: 0px; margin: 0px;" />2-8 Players<br style="padding: 0px; margin: 0px;" />20-30 Minutes (we omitted the use of the timer for this version game – too much pressure on the young ones)<br style="padding: 0px; margin: 0px;" />Ages 8 and up</p>
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		<item>
		<title>Shut The Box (and all games similar)</title>
		<link>http://www.thegameaisle.com/shut-the-box/</link>
		<comments>http://www.thegameaisle.com/shut-the-box/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 17:52:03 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Kids]]></category>
		<category><![CDATA[Blue Orange]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Dice game]]></category>
		<category><![CDATA[Front Porch Classics]]></category>
		<category><![CDATA[Jax]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $15]]></category>
		<category><![CDATA[Wooden Game]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1064</guid>
		<description><![CDATA[
Not far from my house there is a dive bar, with scary red lighting that hosts bingo on Monday nights.  It’s really not all that exciting; you win a brown paper lunch bag filled with random odd items.  I was lucky enough to win the first round Monday night and my winnings included some Cheez-It snacks, baby food, a bunny sucker and Chicklets.  By the end of the night our table had a skull candle, a bible card game and three colors of “fun dough.”  But before the bingo festivities ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-medium wp-image-1065    aligncenter" title="Melissa &amp;amp; Doug's Shut the Box" src="http://www.thegameaisle.com/wp-content/uploads/2010/04/shut-the-box-300x298.jpg" alt="shut-the-box" width="300" height="298" /></p>
<p>Not far from my house there is a dive bar, with scary red lighting that hosts bingo on Monday nights.  It’s really not all that exciting; you win a brown paper lunch bag filled with random odd items.  I was lucky enough to win the first round Monday night and my winnings included some Cheez-It snacks, baby food, a bunny sucker and Chicklets.  By the end of the night our table had a skull candle, a bible card game and three colors of “fun dough.”  But before the bingo festivities began, we played quite a few rounds of the classic, but somehow not super well known, game <em>Shut The Box</em>.</p>
<p><img class="size-medium wp-image-1071 alignleft" title="double-shutter" src="http://www.thegameaisle.com/wp-content/uploads/2010/04/double-shutter-300x300.jpg" alt="double-shutter" width="192" height="192" /></p>
<p>Surprising to me, no one at my table had ever played <em>Shut The Box</em> before but by the end of the night everyone was addicted.  There are lots of variations of this game but traditionally it’s a box with tiles numbered 1-9 that you can flip forward and backward, which allows players to “check them off” as they use them.  The game is simple; you roll two standard dice and total them up.  Then you flip forward any available tile combination that equals the number you rolled.  So if you roll an 11 and it’s your first turn, you can flip forward a 9 and a 2 or a 1, 4 and 6.  It’s totally up to you, but once you flip forward a number you can’t use it again.  Your turn ends when you roll and you don’t have the right combination of tiles to equal your dice total.   You get your score for the round by totaling up the unused tiles.<a href="http://www.thegameaisle.com/wp-content/uploads/2010/04/chips.jpg"><img class="alignright size-medium wp-image-1073" title="chips" src="http://www.thegameaisle.com/wp-content/uploads/2010/04/chips-300x268.jpg" alt="chips" width="180" height="161" /></a></p>
<p>There are a couple ways to score.  We played that whoever had the lowest number each round got one point.  You can then play until someone reaches a certain number of wins or until you run out of time.  Keeping a running tally of each player’s actual score is another way to play, just make sure you have a pencil and paper handy.  Play a certain number of rounds or until one player reaches a set number, and then the player with the lowest score is the winner.</p>
<p>Other versions of the game include boxes with tiles numbered 1-10 or 1-12.  There are also 2-player versions and 4-player versions.  Blue Orange games also has a game called <em>Double Shutter</em> that has two levels of tiles numbered 1-9 so you can flip two 5s if you roll a 10.  I also own a dice game named <em>The Game of Chips</em> by Jax that is essentially <em>Shut The Box</em>, with no box.  It uses poker chips numbered 1-10 and you flip them over as you use them.  This is a great low-priced travel alternative; it comes in a nice fabric pouch and can be purchased for ~$5.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads/2010/04/HighRollers.jpg"><img class="size-medium wp-image-1067 alignleft" title="HighRollers" src="http://www.thegameaisle.com/wp-content/uploads/2010/04/HighRollers-300x205.jpg" alt="HighRollers" width="216" height="148" /></a>Fun bit of trivia for you too, there was a TV show back in the mid-1970s called <em>High Roller </em>that was based on the game <em>Shut The Box</em>.  It was hosted by Alex Trebek and players answered “toss up” questions to gain control of the dice and the option of rolling or passing to their opponent.  It was on for a couple years and then again in the late 80s with Wink Martindale, but the new show wasn’t as successful.</p>
<p><strong><em>Shut The Box</em> stats:</strong><br />
$15 &#8211; $65+ at Amazon.com, Barnes &amp; Noble, Toys R Us,  some mass market retailers, specialty retailers<br />
Shown at top: Melissa &amp; Doug <em>Shut The Box</em> retails for ~$19-$25<br />
Article preview: Front Porch Classics <em>Shut the Box Signature Edition</em> retails for ~$45-$53<br />
1 or more players<br />
Any amount of time<br />
Ages 6 and up</p>
<p><strong><em>Double Shutter</em> stats:</strong><br />
~$19 at Amazon.com, Toys &#8216;R Us, Target, specialty retailers<br />
1 or more players<br />
Any amount of time<br />
Ages 8 and up (it’s a bit more complex)</p>
<p><strong><em>The Game of Chips</em> stats:</strong><br />
~$5 Amazon.com, online game retailers, some specialty stores<br />
1 or more players<br />
Any amount of time, ~15 if you play by their rules<br />
Ages 6 and up</p>
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		<item>
		<title>EXCAPE: Another game for the dice addicts!</title>
		<link>http://www.thegameaisle.com/excape/</link>
		<comments>http://www.thegameaisle.com/excape/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 16:05:14 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Dice game]]></category>
		<category><![CDATA[Rio Grande Games]]></category>
		<category><![CDATA[Under $25]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=1046</guid>
		<description><![CDATA[Recently Buffalo Games posted a question on Facebook asking people how they find the games they buy and play – and actually I get that question pretty often.  A LOT I find during Toy Fair, some are sent to me by the manufacturers, some I have in my collection already and then the others come from religiously trolling around the internet looking for fun games to add to my collection.  Recently, I was looking at an old post about a Reiner Knizia dice game from Board Games With Scott (*See ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads/2010/04/excape_gameboard.jpg"><img class="alignleft size-medium wp-image-1049" title="Excape Game" src="http://www.thegameaisle.com/wp-content/uploads/2010/04/excape_gameboard-300x300.jpg" alt="Excape Game" width="300" height="300" /></a>Recently Buffalo Games posted a question on Facebook asking people how they find the games they buy and play – and actually I get that question pretty often.  A LOT I find during Toy Fair, some are sent to me by the manufacturers, some I have in my collection already and then the others come from religiously trolling around the internet looking for fun games to add to my collection.  Recently, I was looking at an old post about a Reiner Knizia dice game from <em>Board Games With Scott</em> (*See below) and I just had to have it!  The game is <em>EXCAPE</em> and when I play tested it, I loved it – as did a math teacher friend who insisted we play it over and over.</p>
<p>In <em>EXCAPE</em> each player has 2 special <em>EXCAPE</em> dice and a matching X-shaped mover.  While the goal of the game, getting your mover from start to finish, is pretty standard, how you get your piece to move is the fun part.  The <em>EXCAPE</em> dice are unique because each die has a 1, 2, 3 and X but then one die has 4 and 7 and the other 5 and 6.  On each turn, players try to get the highest number when the two dice are combined.  So if you roll a 4 and a 3 you’ve rolled a “43.”  Easy, right?  Once you’ve rolled you can either re-roll for a higher number OR you place your dice on the board (which I’ll get to in a second).  76 is the highest number possible and the Xs count as zeros on your first roll only.  If you roll and X after your first roll, you have to move your mover back one space and you’re turn is over so you don’t get to place your dice on the board.</p>
<p><a href="http://www.thegameaisle.com/wp-content/uploads/2010/04/EXCAPE_DicePlacing.jpg"><img class="alignright size-medium wp-image-1053" title="EXCAPE Dice Placing" src="http://www.thegameaisle.com/wp-content/uploads/2010/04/EXCAPE_DicePlacing-300x200.jpg" alt="EXCAPE Dice Placing" width="300" height="200" /></a>Placing your dice on the board is how you get your mover to advance towards “finish.”  In the center of the board, there are spaces numbered 0-5 and if you’re dice stay on one of those spaces until your next turn, you get to advance your mover that number.  On your turn, you can place your dice on any one of those spaces provided your dice total isn’t less than a dice pair on a lower numbered space.  So if there is a 65 on space 2, you can’t place your 43 above it on space 3.  If, however, there is a 32 on space 4 and you place your 43 on the space below them, you get to remove those dice from the board because they are lower than you.  See how keeping your dice on the board can be somewhat of a challenge?  The dice placing requires a bit of strategy because you want to remove other players so you may choose a lower number, but you also need to advance your mover so you may what to leave your opponents on the board and go for the 5!</p>
<p>There are also a couple of fun catch up factors in <em>EXCAPE</em> like if you roll doubles (1, 2 or 3) you get to move that number of spaces forward automatically.  If you roll double Xs on your first roll, you wipe everyone from the centerboard and can place your dice wherever you choose.  If you roll two Xs after that, your mover goes back two spaces.  Ouch!</p>
<p>This is a great add to any dice-addict’s collection.  It’s not going to be easy to find, because it’s not published here in the US, but I was able to find my copy at Amazon.com.  (Don’t worry, the directions are in English.)  You can also look for it under the name “<em>EXXTRA</em>” but the box art isn’t quite as nice.</p>
<p>*<a title="Board Games With Scott" href="http://www.BoardGamesWithScott.com" target="_blank">Board Games With Scott</a> is a great site because it has videos explaining how to play the games, but he focuses mostly on “German style” games (which typically take longer than the games reviewed at The Game Aisle).  Unfortunately Scott is currently on a hiatus and isn’t reviewing new games.</p>
<p><strong><em>EXCAPE</em> Stats:</strong><br />
~$25 at Amazon.com, <a href="http://www.funagain.com/">Fun Again Games</a> and possibly specialty retailers<br />
3-6 Players (for 3 players you may want to omit center space 5)<br />
10-30 Minutes (dependent on number of players)<br />
Ages 8 and up</p>
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		<title>Find It: You really need to find yourself one!</title>
		<link>http://www.thegameaisle.com/find-it/</link>
		<comments>http://www.thegameaisle.com/find-it/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 21:07:04 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[One Player]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $25]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=875</guid>
		<description><![CDATA[

On the very edge of the Chicago suburbs, right at the last exit that divides the bustling commuters from the nothingness that spans to westward to the Rockford oasis there is a Cabela’s store.  It outfits hikers, hunters and other people looking to venture away from the city.  This weekend I made the trek from Chicago proper to this oversized log cabin to return an ill-fitting Christmas gift.  As I wandered through the maze of camo and fishing gear, I spotted a game I knew, Find It.  It’s a charmingly ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads/2010/01/find-it-products.jpg"><img class="size-full wp-image-882 aligncenter" title="find-it-products" src="http://www.thegameaisle.com/wp-content/uploads/2010/01/find-it-products.jpg" alt="find-it-products" width="502" height="270" /></a></p>
<p style="text-align: center;">
<p>On the very edge of the Chicago suburbs, right at the last exit that divides the bustling commuters from the nothingness that spans to westward to the Rockford oasis there is a Cabela’s store.  It outfits hikers, hunters and other people looking to venture away from the city.  This weekend I made the trek from Chicago proper to this oversized log cabin to return an ill-fitting Christmas gift.  As I wandered through the maze of camo and fishing gear, I spotted a game I knew, <em>Find It</em>.  It’s a charmingly simple game that can be enjoyed by a kid suffering through a fishing trip with their father, to an urban executive killing five minutes before an important conference call.  What a great find!</p>
<p><em><a href="http://www.thegameaisle.com/wp-content/uploads/2010/01/Find-it-kids-edition.jpg"><img class="alignleft size-full wp-image-881" title="Find it kids edition" src="http://www.thegameaisle.com/wp-content/uploads/2010/01/Find-it-kids-edition.jpg" alt="Find it kids edition" width="252" height="252" /></a></em><em>Find It </em>is as simple as the name suggests.  Each tube contains 40-50 themed items surrounded by a zillion recycled plastic pellets.  The goal is to shake, twist and spin the tube until you find all of the stuff inside.  Each game comes with a tear-off pad with the list so you can cross them off as you go, but there is also a sticker on top that tells you what’s inside so you don’t have to bring the tally sheet with you.  I have the <em>Find It Original</em>, but when I was in Cabela’s I saw the “<em>At the Zoo</em>” and “<em>Bird Watch</em>” editions.  I know there are quite a few other versions including <em>Find It Deluxe </em>which has 70 items inside and a whole game built around it with cards and a spinner (that I have yet to play).</p>
<p><em>Find It</em> is the brainchild of Bob Knight who I had the pleasure of meeting at ChiTag back in 2008.  He had an idea, prototyped it using plastic tubing and birdseed and with a lot of hard work and enthusiasm built a line of products that can be found in a wide variety of stores – including Cabela’s.  It appeals to almost everyone – old, young, gamers as well as those who aren’t – and you can play it for 2 minutes by yourself or pass it around a group until you find everything.  And for you parents out there, it’s a great way to keep the kids quiet during a car trip.</p>
<p><strong><em>Find It</em> Stats:</strong><br />
~$20 at Amazon.com, Barnes and Noble and all sorts of specialty retailers (~$30 for the Deluxe Edition)<br />
1 or more Players<br />
As little or as long as you want<br />
Ages 8 and up</p>
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		<title>Pickomino: Rolling for Roast Worms</title>
		<link>http://www.thegameaisle.com/pickomino/</link>
		<comments>http://www.thegameaisle.com/pickomino/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 17:21:45 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Dice game]]></category>
		<category><![CDATA[Rio Grande Games]]></category>
		<category><![CDATA[Tile Games]]></category>
		<category><![CDATA[Two Player]]></category>
		<category><![CDATA[Under $25]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=854</guid>
		<description><![CDATA[
A while back I wrote an article about taking games with you when you travel (see here) and Nate Scheidler, Organizer of Chicago Boardgames Meetup Group, said that he packs a game called Pickomino.  Well, at the time I’d never played Pickomino and although I’d heard of it, I hadn’t heard anything about it.  This is really the reason I started The Game Aisle; I know how hard it is to decide which game to purchase when all you’ve got to go on is the box art.  So when a ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads/2010/01/PICKOMINO_dice_tiles.jpg"><img class="size-full wp-image-864 aligncenter" title="PICKOMINO Review" src="http://www.thegameaisle.com/wp-content/uploads/2010/01/PICKOMINO_dice_tiles.jpg" alt="PICKOMINO_dice_tiles" width="420" height="277" /></a></p>
<p>A while back I wrote an article about taking games with you when you travel (see <a href="http://www.thegameaisle.com/travelgames/" target="_blank">here</a>) and Nate Scheidler, Organizer of Chicago Boardgames Meetup Group, said that he packs a game called <em>Pickomino</em>.  Well, at the time I’d never played <em>Pickomino</em> and although I’d heard of it, I hadn’t heard anything about it.  This is really the reason I started The Game Aisle; I know how hard it is to decide which game to purchase when all you’ve got to go on is the box art.  So when a game junkie like Nate says that he takes <em>Pickomino</em> with him on a trip where he may be stuck playing it over and over, I took that as a pretty good sign.  Now I just had to get my hands on a copy!<br />
<em> </em></p>
<p><em>Pickomino</em> is a dice and tile game published by Rio Grande Games here in the US which has a knack for finding great German-style family strategy games and publishing them in English for the game-loving American public.  They work closely with the German publishers to ensure the essence of the game is carefully translated into English and have produce such games as <em>Puerto Rico</em>, <em>Carcassonne</em> and <em>Lost Cities</em>.  Haven’t heard of these?  You’ll probably only find them in specialty game stores or on the game shelf of your true “gamer” friends.  Personally, I’m not a huge fan of city building, area control or abstract strategy games and my attention usually wanes after about 20 minutes of playing a game so I’m not a big purchaser of Rio Grande Games (although I have a great deal of respect for what they do).  And from people who like these kinds of games – I hear that <em>Puerto Rico</em> and <em>Lost Cities</em> are AMAZING.  Just FYI.</p>
<p>Back to <em>Pickomino</em>, I don&#8217;t feel that it is a typical Rio Grande game EXCEPT its inventor is the prolific German game inventor Reiner Knizia (he also invented <a href="http://www.thegameaisle.com/easy-come-easy-go/" target="_blank"><em>Easy Come, Easy Go</em></a>).  And he’s done a great job of adding in a little strategy and some interesting twists to a familiar-feeling dice game.  The goal of <em>Pickomino</em> is to collect as many roast worms as possible (apparently they are all the rage amongst the chickens).  You do this by rolling eight dice and collecting the highest possible point total &#8212; without busting.  The eight dice are numbered 1-5 plus one red worm, which is worth five points.  You bust when you’ve used up all the dice and haven’t rolled at least one worm or you don’t roll any new numbers on your turn.  If you don’t bust on your turn, you collect the tile that is the same number, or the next available one down, from the total you’ve rolled.  (If you don&#8217;t roll a high enough number for an available tile, this is also considered a bust.)  The tile will have 1-4 worms on it and the winner is whoever has collected the most worms on their tiles at the end of the game!  There’s also a little bit of stealing and you have to return worms if you bust so there’s a bit going on but it’s easy to grasp and explain to others once you’ve sifted through the directions – which took us two reads, but was well worth the effort.</p>
<p>Ironically, I like this game but I’m terrible at it.  I have the worst rolling luck – yet with it’s great catch-up factor I was able to come back from a 12 worms deficit to win last night!  A little stellar rolling by me and some poor rolling by my opponent and I was back in the game!</p>
<p>The Game Aisle game testers found <em>Pickomino</em> fun with 2 players as well as 4-5 (we didn&#8217;t try more than that).   There is a bit of adding so this is a great game to play with kids so they learn quick addition without the assistance of their iPhone’s calculator function!</p>
<p><strong><em>Pickomino</em> Stats:</strong><br />
~$20-$25 at Amazon.com and specialty game retailers<br />
2 &#8211; 7 Players<br />
15-30 Minutes<br />
Ages 8 and up</p>
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		<title>Rush Hour: What to do when you can&#8217;t find someone to play against!</title>
		<link>http://www.thegameaisle.com/rush-hour/</link>
		<comments>http://www.thegameaisle.com/rush-hour/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 18:15:33 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[My Two Cents]]></category>
		<category><![CDATA[One Player]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Think Fun]]></category>
		<category><![CDATA[Under $25]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=839</guid>
		<description><![CDATA[Ever have one of those Christmases where someone gives you something you don’t want – like a terrible cold?  That was my Christmas this year.  I spend a chunk of time on my couch trying to get into the holiday spirit but really I just kept the tissue companies in business.  One good thing came out of all of this – I got to play a lot of ThinkFun’s Rush Hour.  Now I know in the past I’ve said that one-player products aren’t games and this is a game review ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameaisle.com/wp-content/uploads/2010/01/rush_hour.jpg"><img class="alignleft size-medium wp-image-842" title="rush_hour" src="http://www.thegameaisle.com/wp-content/uploads/2010/01/rush_hour-242x300.jpg" alt="rush_hour" width="242" height="300" /></a>Ever have one of those Christmases where someone gives you something you don’t want – like a terrible cold?  That was my Christmas this year.  I spend a chunk of time on my couch trying to get into the holiday spirit but really I just kept the tissue companies in business.  One good thing came out of all of this – I got to play a lot of ThinkFun’s <em>Rush Hour</em>.  Now I know in the past I’ve said that one-player products aren’t games and this is a game review website, but I’m going to make an exception for this one because I like it so much.</p>
<p><em>Rush Hour</em> is a great brain-teaser/puzzle.   The game consists of 15 cars and trucks that block your little red “fancy” car from getting off the grid.  To play you select one challenge card and set up a little traffic jam.  The goal is for you to get your car off the grid and it may take quite a bit of shuffling the other cars back and forth to make this happen.  The puzzles range from very easy to pretty challenging and the folks at ThinkFun were kind enough to include answers on the back of each card in case you are stumped.  There are also add-on packs that come with new cars, like a white stretched limo and a yellow taxi, that create all new puzzles so you have something to tackle after you’ve managed to conquer the forty it comes with!</p>
<p>Since it was released in 1996 more than 5 million copies of <em>Rush Hour</em> have been sold and it can be purchased in 32 countries! <em>Rush Hour </em>is used in schools to teach kids critical thinking skills including problem solving and strategy and this February ThinkFun is planning another <em>Rush Hour</em> iPhone Contest in which they will donate copies of <em>Rush Hour</em> to needy schools in the winner&#8217;s name!  (for more info: <a href="http://www.thinkfun.com/iphone/rushhour/charity.shtml" target="_blank">click here</a>)</p>
<p><em><a href="http://www.thegameaisle.com/wp-content/uploads/2010/01/Rush-Hour-Add-ons.png"><img class="alignright size-medium wp-image-841" title="Rush-Hour-Add-ons" src="http://www.thegameaisle.com/wp-content/uploads/2010/01/Rush-Hour-Add-ons-300x168.png" alt="Rush-Hour-Add-ons" width="300" height="168" /></a>Rush Hour</em> was invented by Nob Yoshigahara, a famous Japanese puzzle inventor who brought the concept to ThinkFun (then Binary Arts) back in 1995.  At the time is was called “<em>Tokyo Parking</em>” and instead of being a traffic jam, it was a hellish parking lot.  (Frankly, those seem pretty similar to me living in Chicago – our expressways at rush hour always look like one long parking lot!)  Anyway, ThinkFun improved upon Nob’s concept by placing it in a nice grid with cars that easily slid back and forth.  They also changed the name from <em>Tokyo Parking</em> to <em>Rush Hour</em> and insisted on keeping the message positive.  Instead of being angry at the terrible parking skills of the other cars, players see getting out of the tangled mess of rush hour traffic a challenge.  And with some of the more difficult cards – it really is!</p>
<p>In addition to the physical <em>Rush Hour</em> game, if you own an iPhone you can get the <em>Rush Hour</em> app that was released right before Christmas.  For less than a buck you can get over 2500 puzzles!  Quite a deal.  (And don’t be fooled by any of the similar apps – you really want the official <em>Rush Hour</em> one!)</p>
<p>So despite not really being a “game” this puzzle gets high marks with the game testers here at The Game Aisle.  It’s a great product to enjoy when no one wants to play any games against you!</p>
<p><strong><em>Rush Hour</em> Stats:</strong><br />
$15-$25 at Amazon.com, Barnes and Noble, Target.com, and many more.  Other versions like a Railroad, Safari and Junior are available.  Add-on packs will run you about $8 for 1 new car and 40 new challenges.<br />
1 Player<br />
Time depends on level and skill<br />
Ages 8 and up</p>
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		<title>TriBond is Turning Twenty!!</title>
		<link>http://www.thegameaisle.com/tribond/</link>
		<comments>http://www.thegameaisle.com/tribond/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 23:19:53 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>
		<category><![CDATA[Puzzler]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Under $25]]></category>
		<category><![CDATA[Word Games]]></category>

		<guid isPermaLink="false">http://www.thegameaisle.com/?p=744</guid>
		<description><![CDATA[
When you have a hallway full of games there are often ones that you know you like but they just never get pulled out and played.  I really have no idea why this happens but I think it’s like certain movies.  You love them but you need to be in the right mood to watch them.  And then when you finally are in that mood you’re like I LOVE THIS MOVIE!  Well, that recently happened with TriBond.  We played a little bit at the bar during the Toy and Game ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond.jpg"><img class="size-full wp-image-745 alignnone" title="TriBond" src="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond.jpg" alt="TriBond" width="220" height="220" /></a></p>
<p style="text-align: left;">When you have a hallway full of games there are often ones that you know you like but they just never get pulled out and played.  I really have no idea why this happens but I think it’s like certain movies.  You love them but you need to be in the right mood to watch them.  And then when you finally are in that mood you’re like I LOVE THIS MOVIE!  Well, that recently happened with <em>TriBond</em>.  We played a little bit at the bar during the Toy and Game Inventor’s Expo (TAGIE) and it put me in the mood to pull out the <em>TriBond</em> box and make an evening of it.  Who doesn’t like trying to find out how three items or images are related? It’s a great mental workout.</p>
<p style="text-align: left;"><em><a href="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond-Knuckleheads.jpg"><img class="size-full wp-image-747 alignleft" title="L to R: Dave Yearick, Tim Walsh, Ed Muccini" src="http://www.thegameaisle.com/wp-content/uploads/2009/12/TriBond-Knuckleheads.jpg" alt="L to R: Dave, Tim, Ed" width="239" height="199" /></a></em></p>
<p><em>TriBond has</em> been out for quite a while; in fact it was invented by college buddies Dave Yearick, Ed Muccini and Tim Walsh (inventor of BLURT!) more than two decades ago.  In 1983 they decided to invent a game after they saw the success of <em>Trivial Pursuit</em>, but it wasn’t until 1989 that Ed came up with the idea of a “Threezer” riddle.  Could they make a game based on the question “what do these three have in common?”  They could and they would.  Within weeks they created a prototype, named it <em>TriBond</em> and started a company called Big Fun a Go Go, Inc.</p>
<p style="text-align: left;">Now I wish I could say that it was an easy ride to success from there, but it rarely is for people starting up in the game industry.  For <em>TriBond</em> to become a success took a bit of time and a ton of effort.  In 1990, after publishing 48 copies of <em>TriBond</em> Dave, Ed and Tim showed it at New York Toy Fair and by the end of the show they had only sold 30 games.  Obviously, not the success they were looking for.  Stunned that their AMAZING game got so few orders they knew they had to do something to promote it.  So they entered <em>TriBond</em> into every game competition they could find and lo and behold – it won some of them!  Mensa chose it as “One of the top three new board games for 1990” and “One of the top five best new mind games for 1990.”  Slowly they got new orders, reorders and a couple more awards but they still weren’t making any money – in fact they were deeply in debt to a bunch of investors including Ed’s dad.  But in 1992 everything changed.  They got Patch to license the product and Tim joined the company as their Marketing Director to help them promote the game.  By 1993, you could find <em>TriBond</em> in mass-market stores everywhere and they sold almost 150,000 games before December 1 &#8212; a huge increase from less than 15,000 the year before.  Since then, <em>TriBond</em> has been translated into 9 languages, sold in 14 countries and in 2000 it was inducted into the <em>Games Magazine</em> Hall of Fame.</p>
<p style="text-align: left;">Fast forward to 2010, which is right around the corner.  <em>TriBond</em> will be celebrating its 20th anniversary.  Very impressive and congrats to Dave, Ed and Tim!</p>
<p style="text-align: left;"><em>TriBond</em> is great for large groups and can be played in teams.  I also like snagging the box of questions and taking it with me on long car rides and we play until our brains hurt!</p>
<p style="text-align: left;"><strong><em>TriBond</em> Stats:</strong><br />
~$25 and up at Amazon.com<br />
2 or More Players (large groups play in teams)<br />
45-60 Minutes (I know this is a LONG game for me to be recommending but you can always figure out ways to shorten the game or just play with the cards – still fun!)<br />
Ages 12 and up</p>
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		<title>GiftTRAP: It&#8217;s the gift-giving time of year</title>
		<link>http://www.thegameaisle.com/gifttrap/</link>
		<comments>http://www.thegameaisle.com/gifttrap/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 17:46:12 +0000</pubDate>
		<dc:creator>Kim Vandenbroucke</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[All Game Reviews]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Games for Large Groups]]></category>
		<category><![CDATA[Party Games]]></category>

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		<description><![CDATA[
Since Black Friday is right round the corner and present buying is starting to trickle into everybody’s mind, this seems like the perfect time to review the game that is all about gift giving, GiftTRAP.  Its inventor, Nick Kellet, sent this game to me a couple months ago because he saw that I love party games.  So into the game night mix it went.  Unfortunately it didn’t play so well the first time – why?  Because some of the people didn’t know each other and had just met that night.  ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thegameaisle.com/wp-content/uploads/2009/11/GiftTrap-Board.gif"><img class="aligncenter size-large wp-image-734" title="GiftTrap-Board" src="http://www.thegameaisle.com/wp-content/uploads/2009/11/GiftTrap-Board-1024x819.gif" alt="GiftTrap-Board" width="502" height="401" /></a></p>
<p>Since Black Friday is right round the corner and present buying is starting to trickle into everybody’s mind, this seems like the perfect time to review the game that is all about gift giving, <em>GiftTRAP</em>.  Its inventor, Nick Kellet, sent this game to me a couple months ago because he saw that I love party games.  So into the game night mix it went.  Unfortunately it didn’t play so well the first time – why?  Because some of the people didn’t know each other and had just met that night.  That is key for this game – know the people you’re playing with!  The second test was much better, we played with 5 people who were pretty close and it worked out great!</p>
<p>The game itself is like a gift; it comes in a nice box with pretty little fabric bags of pieces inside.  The game is all about being a good giver and a good receiver because you get points for both.  Each round, a bunch of gift cards are laid out on the board and then everyone privately decides which gift they want to give every other player.  You give a person a gift by giving them a tile that matches the number of the gift on the board.  Once gifts have been given, everybody votes which gift would want (or not want) to receive by placing small tokens on the gifts on the board.  Then the answers are revealed.  If you gave people something they wanted, you get points – if you didn’t you lose points.  Same for receiving – did you get something you wanted?  You get points.  Something you really didn’t, you lose points.  It’s really an easy concept to get after you play one round.  We also found it’s easiest to allow one player to play Vanna and to flip the voting tokens and advance (or move backward) the movers so there aren’t 5 pairs of hands moving stuff on the board at once.</p>
<p>After completing my review of the game I was really interested in hearing how Nick came up with the concept for <em>GiftTRAP</em> so I asked him.  This is what he said:</p>
<blockquote><p>“The idea came from a question by my daughter then age six. She asked how Santa picks gifts for children. I did some research and found there had been no such game. We quickly identified the power of 2 scoring tracks (giving &amp; getting) for exposing people&#8217;s true self.”</p></blockquote>
<p>After more than two years in the development and production phase <em>GiftTRAP</em> made its debut in 2006.   Right now it’s in 8 languages and soon to be in 12 including Chinese and Greek and for those of you who are looking for games in other languages this English version is bilingual with both English and Spanish directions and card titles.</p>
<p>If you’re looking for a gift idea – either give <em>GiftTRAP</em> or play a little <em>GiftTRAP</em> and come up with some great gift ideas!</p>
<p><strong><em>GiftTRAP</em> Stats:</strong><br />
$35 (or less) at Amazon.com, Mom &amp; Pop stores, and online game retailers like Funagain.com<br />
3-8 or Players (I think 4-6 is probably best)<br />
~45 Minutes (more if you don&#8217;t know people really well)<br />
Ages 8 and up</p>
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